Floor getup: Difference between revisions
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[[Image:Floor Recovery.png|250px|right]] | [[Image:Floor Recovery.png|250px|right]] | ||
'''Floor Recoveries''' are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack" while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. The list of options is as follows: | '''Floor Recoveries''' are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. The list of options is as follows: | ||
*Get Up: Pressing up on the [[Control Stick]] or shielding cause a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own. | *Get Up: Pressing up on the [[Control Stick]] or shielding cause a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own. | ||
*[[Roll]]: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position. | *[[Roll]]: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position. | ||
*Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down | *Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage. | ||
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{{Template:Attacks}} | {{Template:Attacks}} | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 00:07, July 18, 2010
Floor Recoveries are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. The list of options is as follows:
- Get Up: Pressing up on the Control Stick or shielding cause a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
- Roll: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
- Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |