Floor getup: Difference between revisions

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*[[Roll]]: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
*[[Roll]]: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
*Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down - in almost all cases it does 5% or 6% damage.
*Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down - in almost all cases it does 5% or 6% damage.
*eat: pressing attack button while food is near will make your character eat.
 
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Revision as of 17:32, February 24, 2010

Floor Recovery.png

Floor Recoveries are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack" while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. The list of options is as follows:

  • Get Up: Pressing up on the Control Stick or shielding cause a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
  • Roll: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
  • Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down - in almost all cases it does 5% or 6% damage.


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