Talk:Knockback: Difference between revisions
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I can't think of a good way to edit this in at the moment, but I plan to make the initial explanation clearer and differentiate between the base knockback of an attack and the effective knockback once weight and damage are factored in. <font face="centaur">– [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC) | I can't think of a good way to edit this in at the moment, but I plan to make the initial explanation clearer and differentiate between the base knockback of an attack and the effective knockback once weight and damage are factored in. <font face="centaur">– [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC) | ||
: And falling speed. <font face="centaur">– [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC) | : And falling speed. <font face="centaur">– [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC) | ||
== Don't understand == | |||
I actually don't understand anything about knockback. Let's take Ness' and Ganondorf's down aerials as an example. Ness' stomp is arguably the most powerful aerial spike at 0% in Brawl, however deals 12%, and Ganondorf's thunderstomp deals 11% more damage (23%) but has much less knockback, and can't KO at exactly 0% (although can kill as low as 8%). However on grounded opponents and if not Staled, Ganondorf's thunderstomp can KO as low as 90%, unlike Ness' one, which can kill grounded enemys just at very high percents, as 170%. Can anyone explain this? | |||
[[Special:Contributions/189.153.149.232|189.153.149.232]] 01:52, September 10, 2009 (UTC) |
Revision as of 20:52, September 9, 2009
I can't think of a good way to edit this in at the moment, but I plan to make the initial explanation clearer and differentiate between the base knockback of an attack and the effective knockback once weight and damage are factored in. – MaskedMarth (t c) 02:02, 3 December 2008 (UTC)
- And falling speed. – MaskedMarth (t c) 02:02, 3 December 2008 (UTC)
Don't understand
I actually don't understand anything about knockback. Let's take Ness' and Ganondorf's down aerials as an example. Ness' stomp is arguably the most powerful aerial spike at 0% in Brawl, however deals 12%, and Ganondorf's thunderstomp deals 11% more damage (23%) but has much less knockback, and can't KO at exactly 0% (although can kill as low as 8%). However on grounded opponents and if not Staled, Ganondorf's thunderstomp can KO as low as 90%, unlike Ness' one, which can kill grounded enemys just at very high percents, as 170%. Can anyone explain this? 189.153.149.232 01:52, September 10, 2009 (UTC)