Talk:Knockback: Difference between revisions

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I can't think of a good way to edit this in at the moment, but I plan to make the initial explanation clearer and differentiate between the base knockback of an attack and the effective knockback once weight and damage are factored in. <font face="centaur">&ndash; [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC)
I can't think of a good way to edit this in at the moment, but I plan to make the initial explanation clearer and differentiate between the base knockback of an attack and the effective knockback once weight and damage are factored in. <font face="centaur">&ndash; [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC)
: And falling speed. <font face="centaur">&ndash; [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC)
: And falling speed. <font face="centaur">&ndash; [[User:MaskedMarth|MaskedMarth]] <sup>([[User talk:MaskedMarth|t]] [[Special:Contributions/MaskedMarth|c]])</sup></font> 02:02, 3 December 2008 (UTC)
== Don't understand ==
I actually don't understand anything about knockback. Let's take Ness' and Ganondorf's down aerials as an example. Ness' stomp is arguably the most powerful aerial spike at 0% in Brawl, however deals 12%, and Ganondorf's thunderstomp deals 11% more damage (23%) but has much less knockback, and can't KO at exactly 0% (although can kill as low as 8%). However on grounded opponents and if not Staled, Ganondorf's thunderstomp can KO as low as 90%, unlike Ness' one, which can kill grounded enemys just at very high percents, as 170%. Can anyone explain this?
[[Special:Contributions/189.153.149.232|189.153.149.232]] 01:52, September 10, 2009 (UTC)

Revision as of 20:52, September 9, 2009

I can't think of a good way to edit this in at the moment, but I plan to make the initial explanation clearer and differentiate between the base knockback of an attack and the effective knockback once weight and damage are factored in. MaskedMarth (t c) 02:02, 3 December 2008 (UTC)

And falling speed. MaskedMarth (t c) 02:02, 3 December 2008 (UTC)

Don't understand

I actually don't understand anything about knockback. Let's take Ness' and Ganondorf's down aerials as an example. Ness' stomp is arguably the most powerful aerial spike at 0% in Brawl, however deals 12%, and Ganondorf's thunderstomp deals 11% more damage (23%) but has much less knockback, and can't KO at exactly 0% (although can kill as low as 8%). However on grounded opponents and if not Staled, Ganondorf's thunderstomp can KO as low as 90%, unlike Ness' one, which can kill grounded enemys just at very high percents, as 170%. Can anyone explain this? 189.153.149.232 01:52, September 10, 2009 (UTC)