Zair: Difference between revisions
(New Page: ''An image is needed for this article.'' '''Zair''' is a technical term for an aerial attack that utilizes a character's grab to attack in the air. It can also be used as a [[Tether Recov...) |
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All Zairs inflict only one hit on an opponent and do 4%. The only exception is Link's (and, of course, Lucas's), which does an additional hit of 6%. They also have very little KO potential. However, they have far range, and can be used to surprise an opponent. A short hop followed by a Zair can be useful for spacing. | All Zairs inflict only one hit on an opponent and do 4%. The only exception is Link's (and, of course, Lucas's), which does an additional hit of 6%. They also have very little KO potential. However, they have far range, and can be used to surprise an opponent. A short hop followed by a Zair can be useful for spacing. | ||
List of Zairs ([[SSBB]]) | |||
[[Link]] - Shoots his hookshot forward. Two hits, 4% first hit, 6% second hit. | |||
[[Toon Link]] - See Link. 4%. | |||
[[Samus]] - Releases a rope of plasma with a ball of plasma at the end of it. 4%. | |||
[[Lucas]] - Thrusts his Ropesnake forward. No damage. | |||
''Note: [[Young Link]]'s Zair is similar to Link's/Toon Link's Zair.'' | |||
==Related Articles== | ==Related Articles== | ||
*[[Tether Recovery]] | *[[Tether Recovery]] |
Revision as of 19:33, November 8, 2008
An image is needed for this article.
Zair is a technical term for an aerial attack that utilizes a character's grab to attack in the air. It can also be used as a Tether Recovery. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability. However, Lucas's Zair does no damage and has no knockback, and is for recovery purposes only.
To perform a Zair, press the grab button while in the air.
All Zairs inflict only one hit on an opponent and do 4%. The only exception is Link's (and, of course, Lucas's), which does an additional hit of 6%. They also have very little KO potential. However, they have far range, and can be used to surprise an opponent. A short hop followed by a Zair can be useful for spacing.
List of Zairs (SSBB)
Link - Shoots his hookshot forward. Two hits, 4% first hit, 6% second hit.
Toon Link - See Link. 4%.
Samus - Releases a rope of plasma with a ball of plasma at the end of it. 4%.
Lucas - Thrusts his Ropesnake forward. No damage.
Note: Young Link's Zair is similar to Link's/Toon Link's Zair.