Damage: Difference between revisions

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'''Damage''' is a measure of how vulnerable one is to the [[knockback]] of attacks.  A player's damage ranges from 0% to 999%.  At low damages, the player cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. At high damages, the player is knocked back considerably by every attack, and is increasingly liable to being [[KO]]'d.  Each attack inflicts a particular amount of damage, increasing the knockback of subsequent attacks.
[[Image:damagepercent.jpg|thumb|right]]


Though damage is measured in percent, characters can live well beyond 100%. At 100% damage and above, however, the moves performed from the [[ledge|edge]] and while lying prone are much different, usually slower and less powerful. Lucario, however, gets stronger with the more damage he has.
'''Damage Percentage''' (also known for simplicity as "%") is the basic unit of health in most modes of the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. When a character is hit by an opponent's attack, their Damage Percentage increases. The higher their percentage, the further they will fly when attacked. When this percentage is high enough, a successful [[smash attack]] is usually enough to send the foe beyond the [[blast line]], resulting in a [[knock-out]].


==See Also==
[[Category:Damage]]
 
*[[Damage Percent]] - The measure of damage in most modes
*[[HP]] - The measure of damage in [[Stamina]] mode, which is also used by [[Master Hand]] and [[Crazy Hand]]
 
[[Category:Damage| ]]

Revision as of 21:08, April 17, 2008

Damagepercent.jpg

Damage Percentage (also known for simplicity as "%") is the basic unit of health in most modes of the Super Smash Bros. series. When a character is hit by an opponent's attack, their Damage Percentage increases. The higher their percentage, the further they will fly when attacked. When this percentage is high enough, a successful smash attack is usually enough to send the foe beyond the blast line, resulting in a knock-out.