Size change super jump: Difference between revisions

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m (moved Lightning Spring Jump to Size change super Jump over redirect: It doesn't have to be catchy, it describes it, and again, you probably aren't the first to find it.)
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The '''Size change super Jump''' is a glitch in [[Super Smash Bros. Brawl]]. This glitch allows certain characters to perform a [[Superjump]].
The '''Lightning Spring Jump''' is a glitch in [[Super Smash Bros. Brawl]]. This glitch allows certain characters to perform a [[Superjump]].
==Characters==
==Characters==
*[[Sonic (SSBB)|Sonic]]
*[[Sonic (SSBB)|Sonic]]
*[[Pikachu (SSBB)|Pikachu]]
*[[Pikachu (SSBB)|Pikachu]]
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==Performing the Glitch==
==Performing the Glitch==
This glitch can be performed on any stage. To perform it, the character must use their [[Up Special Move]] into a mushroom, or have another player or CPU hit a lightning bolt while the move is being used. As a result, the character will go flying into the air, until they hit a solid platform, at which time the will "float" there for several seconds. If no solid platforms are in their way, they will go above the upper [[Blast line]], but not be K.O'd.
This glitch can be performed on any stage. To perform it, the character must use their [[Up Special Move]] into a mushroom, or have another player or CPU hit a lightning bolt while the move is being used. As a result, the character will fly into the air, until they hit a solid platform, at which time the will "float" there for several seconds. If no solid platforms are in their way, they will go above the upper [[Blast line]], but not be K.O'd.
 
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[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 18:11, May 4, 2009

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The Size change super Jump is a glitch in Super Smash Bros. Brawl. This glitch allows certain characters to perform a Superjump.

Characters

Performing the Glitch

This glitch can be performed on any stage. To perform it, the character must use their Up Special Move into a mushroom, or have another player or CPU hit a lightning bolt while the move is being used. As a result, the character will fly into the air, until they hit a solid platform, at which time the will "float" there for several seconds. If no solid platforms are in their way, they will go above the upper Blast line, but not be K.O'd.

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