The Wilds (Part II): Difference between revisions
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'''The Wilds (Part II)''' is a stage in the [[Subspace Emissary]]. The Wilds can be described as a large desert with several canyons and rock formations. The stage has [[Mario (SSBB) | Mario]], [[Pit (SSBB) | Pit]], [[Yoshi (SSBB) | Yoshi]], [[Link (SSBB) | Link]], and [[Kirby (SSBB) | Kirby]] chasing the [[Ancient Minister]]. A [[Subspace Bomb]] explodes at the end of the level, so it does not become playable again until the end of the Adventure Mode. None of the playable characters are affected. | '''The Wilds (Part II)''' is a stage in the [[Subspace Emissary]]. The Wilds can be described as a large desert with several canyons and rock formations. The stage has [[Mario (SSBB) | Mario]], [[Pit (SSBB) | Pit]], [[Yoshi (SSBB) | Yoshi]], [[Link (SSBB) | Link]], and [[Kirby (SSBB) | Kirby]] chasing the [[Ancient Minister]]. A [[Subspace Bomb]] explodes at the end of the level, so it does not become playable again until the end of the Adventure Mode. None of the playable characters are affected. | ||
===Music | |||
*In | ==Level Structure== | ||
Much like the first ''The Wilds'' level, much of the level involves either traversing stretches of desert and climbing rocky cliffs by use of moving platforms. Also, early in the level, the player must traverse a cave in a cliff side, which, oddly enough, has elevators that appear to be used for construction well installed. | |||
A common theme in both ''The Wilds'' is wind, which pushes anything standing still and resisting movement upwind. Windy areas often contain spike-covered walls facing the wind so as to push the player into the spikes. Wind becomes more prominent later in each level. | |||
==Music== | |||
*In this level, only ''Step: The Plain'' plays. | |||
{{SSBBStages}} | {{SSBBStages}} |
Revision as of 15:57, January 10, 2009
The Wilds | |
---|---|
Universe | Super Smash Bros. |
Appears in | SSBB |
Availability | Subspace Emissary only |
The Wilds (Part II) is a stage in the Subspace Emissary. The Wilds can be described as a large desert with several canyons and rock formations. The stage has Mario, Pit, Yoshi, Link, and Kirby chasing the Ancient Minister. A Subspace Bomb explodes at the end of the level, so it does not become playable again until the end of the Adventure Mode. None of the playable characters are affected.
Level Structure
Much like the first The Wilds level, much of the level involves either traversing stretches of desert and climbing rocky cliffs by use of moving platforms. Also, early in the level, the player must traverse a cave in a cliff side, which, oddly enough, has elevators that appear to be used for construction well installed.
A common theme in both The Wilds is wind, which pushes anything standing still and resisting movement upwind. Windy areas often contain spike-covered walls facing the wind so as to push the player into the spikes. Wind becomes more prominent later in each level.
Music
- In this level, only Step: The Plain plays.