Tether recovery: Difference between revisions

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[[Image:Whip.jpg|right|thumb]]
[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery]]
A '''Tether Recovery''' is a type of recovery which can be done with Link, Young Link, and Samus' grabs as well as Zero Suit Samus' [[Up B]], [[Plasma Whip]]. It connects with a ledge from a distance (using the hookshot, grappling beam, or plasma whip, depending on the character), leaving the character hanging. They can then either pull themself up or drop down.
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]' [[Up B]], the [[Plasma Whip]], is the only confirmed Tether Recovery, though [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]]'s Hookshot and [[Samus Aran (SSBM)|Samus']] Grapple Beam can be used in a similar fashion in SSBM.


== External Links ==
== External Links ==

Revision as of 03:45, August 16, 2007

An example of the Tether Recovery

A Tether Recovery is a type of recovery move where the player latches onto the side of an arena with an extendable item. So far, Zero Suit Samus' Up B, the Plasma Whip, is the only confirmed Tether Recovery, though Link and Young Link's Hookshot and Samus' Grapple Beam can be used in a similar fashion in SSBM.

External Links

Confirmation