Forum:Ideas for new characters: Difference between revisions
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'''--*[[Final Smash]]''' | '''--*[[Final Smash]]''' | ||
"HOLY CROSS!!" This now-famous Castlevania attack was first used by Richter and is the obvious choice for his Final Smash. Richter leaps up and floats in the air in the classic pose as a stage-tall pillar of light forms around him and giant crucifixes spiral around it culminating with the pillar of light expanding to engulf the whole screen. The attack would have a mild vaccum effect keeping those hit by it in it until it finishes. The pillar of light would deal continuous damage, the crucifixes dealing even more if they hit and | "HOLY CROSS!!" This now-famous Castlevania attack was first used by Richter and is the obvious choice for his Final Smash. Richter leaps up and floats in the air in the classic pose as a stage-tall pillar of light forms around him and giant crucifixes spiral around it culminating with the pillar of light expanding to engulf the whole screen. The attack would have a mild vaccum effect keeping those hit by it in it until it finishes. The pillar of light would deal continuous damage and be blockable, the crucifixes dealing even more if they hit and would be unblockable. The final flash at the end woul launch all caught in it with good knockback and slightly damaging/knocking back all else on the screen (unless they guard). Those caught in the middle of the attack (right next to Richter) from the start would be stuck and most likely koed. | ||
'''--Other''' | '''--Other''' | ||
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-Julius also has a useful dodge technique unique to him in Castlevania games, but may work well as Richter's forward roll. It's a standing slide that covers a very far distance with many, many, invincibility frames at the cost of being rather slow. I'm really not sure if it's a good idea or a bad one, kept so true to Julius' original, but it would give Richter an even more unique rolling game. | -Julius also has a useful dodge technique unique to him in Castlevania games, but may work well as Richter's forward roll. It's a standing slide that covers a very far distance with many, many, invincibility frames at the cost of being rather slow. I'm really not sure if it's a good idea or a bad one, kept so true to Julius' original, but it would give Richter an even more unique rolling game. | ||
-Playing SotN again, I realized something I'd forgotten: "Blade Dash" has HUGE knockback (sending the player entirely across the room and into the wall), and is (thus) not capable of multiple hits (only when fighing Richter, not as him since enemies can't be knocked back like the player can). Due to the nature of the move (a quick charge) it may be overpowered to give it the massive knockback like it originally had. It's not uncommon for converted moves to be altered a bit for balance, but being closer to the original would be nice. What do you guys think? Would that be a bit too much to make it a high-knockback move? | |||
== '''Wrapping Up''' == | == '''Wrapping Up''' == |