Talk:Lag: Difference between revisions
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So, hitlag can affect the attacker as well? This is not (clearly) stated in the article. | So, hitlag can affect the attacker as well? This is not (clearly) stated in the article. | ||
What EXACTLY determines when the attacker receives hitlag? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 02:42, 21 July 2008 (UTC) | What EXACTLY determines when the attacker receives hitlag? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 02:42, 21 July 2008 (UTC) | ||
== air dodge hitstun? == | |||
"However, in Brawl, one can [[air dodge]] out of it." | |||
-Is the any truth to this? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 19:50, 25 July 2008 (UTC) |
Revision as of 14:50, July 25, 2008
explanation
"This lag will still affect the attacker even if the attack deals no damage, such as versus Mr. Resetti, stage elements, or a character that is invincible."
-Can someone please explain this better? I don't understand it. Zixor (talk) 16:13, 20 July 2008 (UTC)
- It has to do with collision bubbles. Resetti can't be harmed and neither can invincible players, but the attacker will still take hitlag. - Gargomon251 (talk) 20:42, 20 July 2008 (UTC)
So, hitlag can affect the attacker as well? This is not (clearly) stated in the article. What EXACTLY determines when the attacker receives hitlag? Zixor (talk) 02:42, 21 July 2008 (UTC)
air dodge hitstun?
"However, in Brawl, one can air dodge out of it." -Is the any truth to this? Zixor (talk) 19:50, 25 July 2008 (UTC)