Jungle Japes: Difference between revisions
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'''Jungle Japes''' is a starter [[stage]] in [[Melee]]. It is also [[Donkey Kong]]'s home stage. [[Young Link]] and his teammates are faced here in [[All-Star]] mode. | |||
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s | The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s swim by every 10 seconds (in [[Brawl]]), jumping out of the water to attack, resulting in a [[one-hit KO]]. | ||
In Brawl, however, it is easier to get back on stage when caught in the current because all characters can swim for a | In Brawl, however, it is easier to get back on stage when caught in the current because all characters can [[swim]] for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer. | ||
==[[AI]] | ==Origin== | ||
This stage is infamous for causing glitches in ''Melee'' with [[CPU]] characters. Many computer-controlled characters will regularly | [[File:Cranky Melee.PNG|thumb|Cranky Kong's cameo.]] | ||
The first level in ''Donkey Kong 64'' is Jungle Japes. The blue Klap Traps that swim in the river in this stage come from ''Donkey Kong Country''; however, they only appear on land in ''DKC''. Cranky Kong's cabin in the stage looks similar to his cabin in ''DKC''. In ''DKC'', he sits on his rocking chair and in ''DK64'', he gives out potions to the Kongs. In Melee, Cranky Kong can be seen occasionally rock in his rocking chair and a flask and test tubes full of colored liquid can be seen on his table relating to the fact that he was a scientist in ''DK64''. In the background near the sunset, a flock of [[Necky|Neckies]] can sometimes be seen flying across the horizon from left to right. In ''DKC'', Neckies were among the most common enemies. | |||
==[[AI]] [[Glitch]]es== | |||
This stage is infamous for causing glitches in ''Melee'' with [[CPU]] characters. Many computer-controlled characters will regularly [[self-destruct]], even when set to Level 9. However those glitches have been fixed in Brawl. Some odd behaviors include: | |||
*A Fox CP, after being KO'd once, one can move to the platform on the right before Fox returns to cause him to | *A Fox CP, after being KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use [[Fire Fox]], falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves. | ||
*If in a one-on-one match, with a human as Player 1 and a Level 9 Ness as Player 2, the human player does not move, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. The PK Thunder will hit the edge of your platform, however, and he will be [[helpless]] and fall below, and be KO'd. | *If in a one-on-one match, with a human as Player 1 and a Level 9 Ness as Player 2, the human player does not move, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. The PK Thunder will hit the edge of your platform, however, and he will be [[helpless]] and fall below, and be KO'd. | ||
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the [[B button]] will cause him fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]]. | *When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the [[B button]] will cause him fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]]. | ||
==Trivia== | ==Trivia== | ||
*In Brawl | *In [[Brawl]], this stage has one of the highest, if not ''the'' highest, [[Blast line|ceiling]]s available. | ||
*The building on the left resembles a barrel from ''Donkey Kong Country'', but appearences can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse. | |||
*The building on the left | |||
*The attack from the Klaptrap is a [[Meteor Smash]]. | *The attack from the Klaptrap is a [[Meteor Smash]]. | ||
*Even though the first world of ''Donkey Kong 64'' is called Jungle Japes, Brawl listed the game origin of this stage as ''Donkey Kong Country''. | *Even though the first world of ''Donkey Kong 64'' is called Jungle Japes, Brawl listed the game origin of this stage as ''Donkey Kong Country''. | ||
*In ''Brawl'', | *In ''Brawl'', [[Pokémon Trainer]] stands on top of Cranky Kong's house. | ||
*Coincidentally, [[Donkey Kong]] is considered to have the most advantages on this stage in competitive play and is a popular choice among Donkey Kong players. | *Coincidentally, [[Donkey Kong]] is considered to have the most advantages on this stage in competitive play and is a popular choice among Donkey Kong players. | ||
Revision as of 08:19, April 4, 2010
Jungle Japes | |
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File:DK Icon.gif | |
Universe | Donkey Kong |
Appears in | SSBM SSBB |
Availability | Starter (SSBM) Unlockable (SSBB) |
Crate type | Normal |
Jungle Japes is a starter stage in Melee. It is also Donkey Kong's home stage. Young Link and his teammates are faced here in All-Star mode.
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps swim by every 10 seconds (in Brawl), jumping out of the water to attack, resulting in a one-hit KO.
In Brawl, however, it is easier to get back on stage when caught in the current because all characters can swim for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer.
Origin
The first level in Donkey Kong 64 is Jungle Japes. The blue Klap Traps that swim in the river in this stage come from Donkey Kong Country; however, they only appear on land in DKC. Cranky Kong's cabin in the stage looks similar to his cabin in DKC. In DKC, he sits on his rocking chair and in DK64, he gives out potions to the Kongs. In Melee, Cranky Kong can be seen occasionally rock in his rocking chair and a flask and test tubes full of colored liquid can be seen on his table relating to the fact that he was a scientist in DK64. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon from left to right. In DKC, Neckies were among the most common enemies.
AI Glitches
This stage is infamous for causing glitches in Melee with CPU characters. Many computer-controlled characters will regularly self-destruct, even when set to Level 9. However those glitches have been fixed in Brawl. Some odd behaviors include:
- A Fox CP, after being KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use Fire Fox, falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
- If in a one-on-one match, with a human as Player 1 and a Level 9 Ness as Player 2, the human player does not move, Ness will jump, double-jump, and try to perform a PK Thunder. The PK Thunder will hit the edge of your platform, however, and he will be helpless and fall below, and be KO'd.
- When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using Ness, Pikachu, Captain Falcon and Kirby.
Trivia
- In Brawl, this stage has one of the highest, if not the highest, ceilings available.
- The building on the left resembles a barrel from Donkey Kong Country, but appearences can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
- The attack from the Klaptrap is a Meteor Smash.
- Even though the first world of Donkey Kong 64 is called Jungle Japes, Brawl listed the game origin of this stage as Donkey Kong Country.
- In Brawl, Pokémon Trainer stands on top of Cranky Kong's house.
- Coincidentally, Donkey Kong is considered to have the most advantages on this stage in competitive play and is a popular choice among Donkey Kong players.
Stages in Super Smash Bros. Melee | |
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Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
Unlockable Past Stages | Dream Land · Kongo Jungle · Yoshi's Island |
Donkey Kong universe | |
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Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |