Jungle Japes: Difference between revisions

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Announced at [[E3]] 2001, '''Jungle Japes''' is a [[stage]] that is unlocked from the start of [[Super Smash Bros. Melee]]. It is also [[Donkey Kong]]'s home stage. [[Young Link]] and his teammates are faced here in [[All-Star]] mode.
'''Jungle Japes''' is a starter [[stage]] in [[Melee]]. It is also [[Donkey Kong]]'s home stage. [[Young Link]] and his teammates are faced here in [[All-Star]] mode.


The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s occasionally jump out of the water; getting attacked by one will result in a [[one-hit KO]].
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s swim by every 10 seconds (in [[Brawl]]), jumping out of the water to attack, resulting in a [[one-hit KO]].


In Brawl, however, it is easier to get back on stage when caught in the current because all characters can swim for a short time, which will allow them to float in the river instead of sinking. However, the swift current will carry one away very quickly, so be sure to act quickly.
In Brawl, however, it is easier to get back on stage when caught in the current because all characters can [[swim]] for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer.


==[[AI]] Glitches==
==Origin==
This stage is infamous for causing glitches in ''Melee'' with [[CPU]] characters.  Many computer-controlled characters will regularly KO themselves, even when set to Level 9. However those glitches have been fixed in Brawl. Some odd behaviors include:
[[File:Cranky Melee.PNG|thumb|Cranky Kong's cameo.]]
The first level in ''Donkey Kong 64'' is Jungle Japes. The blue Klap Traps that swim in the river in this stage come from ''Donkey Kong Country''; however, they only appear on land in ''DKC''. Cranky Kong's cabin in the stage looks similar to his cabin in ''DKC''. In ''DKC'', he sits on his rocking chair and in ''DK64'', he gives out potions to the Kongs. In Melee, Cranky Kong can be seen occasionally rock in his rocking chair and a flask and test tubes full of colored liquid can be seen on his table relating to the fact that he was a scientist in ''DK64''. In the background near the sunset, a flock of [[Necky|Neckies]] can sometimes be seen flying across the horizon from left to right. In ''DKC'', Neckies were among the most common enemies.
 
==[[AI]] [[Glitch]]es==
This stage is infamous for causing glitches in ''Melee'' with [[CPU]] characters.  Many computer-controlled characters will regularly [[self-destruct]], even when set to Level 9. However those glitches have been fixed in Brawl. Some odd behaviors include:


*A Fox CP, after being KO'd once, one can move to the platform on the right before Fox returns to cause him to [[self-destruct]] repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use [[Fire Fox]], falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
*A Fox CP, after being KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use [[Fire Fox]], falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
*If in a one-on-one match, with a human as Player 1 and a Level 9 Ness as Player 2, the human player does not move, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. The PK Thunder will hit the edge of your platform, however, and he will be [[helpless]] and fall below, and be KO'd.
*If in a one-on-one match, with a human as Player 1 and a Level 9 Ness as Player 2, the human player does not move, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. The PK Thunder will hit the edge of your platform, however, and he will be [[helpless]] and fall below, and be KO'd.
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the [[B button]] will cause him fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the [[B button]] will cause him fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
==Origin==
[[File:Cranky Melee.PNG|thumb|Cranky Kong's cameo.]]
The first level in ''Donkey Kong 64'' is Jungle Japes. The blue Klap Traps that swim in the river in this stage come from ''Donkey Kong Country''; however, they only appear on land in ''DKC''. Cranky Kong's cabin in the stage looks similar to his cabin in ''DKC''. In ''DKC'', he sits on his rocking chair and in ''DK64'', he gives out potions to the Kongs. In Melee, Cranky Kong can be seen occasionally rock in his rocking chair and a flask and test tubes full of colored liquid can be seen on his table relating to the fact that he was a scientist in ''DK64''. In the background near the sunset, a flock of [[Necky|Neckies]] can sometimes be seen flying across the horizon from left to right. In ''DKC'', Neckies were among the most common enemies.


==Trivia==
==Trivia==
*In Brawl, a Klaptrap will appear every 10 seconds, exactly.
*In [[Brawl]], this stage has one of the highest, if not ''the'' highest, [[Blast line|ceiling]]s available.  
*In Brawl, this stage has one of the highest, if not ''the'' highest, ceilings available. Characters with potent vertical knockback fair much poorer here than those with good horizontal kill moves. Likewise, heavy characters who have a slight vertical KO resistance are even less likely to be killed off-the-top.
*The building on the left resembles a barrel from ''Donkey Kong Country'', but appearences can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
*The building on the left distinctly resembles the barrels from ''Donkey Kong Country'', but appearences can be decieving: If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
*The attack from the Klaptrap is a [[Meteor Smash]].
*The attack from the Klaptrap is a [[Meteor Smash]].
*Even though the first world of ''Donkey Kong 64'' is called Jungle Japes, Brawl listed the game origin of this stage as ''Donkey Kong Country''.
*Even though the first world of ''Donkey Kong 64'' is called Jungle Japes, Brawl listed the game origin of this stage as ''Donkey Kong Country''.
*In ''Brawl'', the Pokémon Trainer stands on top of Cranky Kong's house if he is in the battle.
*In ''Brawl'', [[Pokémon Trainer]] stands on top of Cranky Kong's house.
*In Brawl, Klaptraps can almost NEVER hurt the player due to the fact that the river is somewhat faster than in Melee, and seeing as Klaptraps appear for a split second, then it is nearly impossible for a player to get KO'd by one.
*Coincidentally, [[Donkey Kong]] is considered to have the most advantages on this stage in competitive play and is a popular choice among Donkey Kong players.
*Coincidentally, [[Donkey Kong]] is considered to have the most advantages on this stage in competitive play and is a popular choice among Donkey Kong players.



Revision as of 08:19, April 4, 2010

Jungle Japes
Jungle Japes
File:DK Icon.gif
Universe Donkey Kong
Appears in SSBM
SSBB
Availability Starter (SSBM)
Unlockable (SSBB)
Crate type Normal
Tournament legality
Melee Singles: Banned
Doubles: Banned
Brawl Singles: Counter-pick
Doubles: Counter-pick

Jungle Japes is a starter stage in Melee. It is also Donkey Kong's home stage. Young Link and his teammates are faced here in All-Star mode.

The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps swim by every 10 seconds (in Brawl), jumping out of the water to attack, resulting in a one-hit KO.

In Brawl, however, it is easier to get back on stage when caught in the current because all characters can swim for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer.

Origin

File:Cranky Melee.PNG
Cranky Kong's cameo.

The first level in Donkey Kong 64 is Jungle Japes. The blue Klap Traps that swim in the river in this stage come from Donkey Kong Country; however, they only appear on land in DKC. Cranky Kong's cabin in the stage looks similar to his cabin in DKC. In DKC, he sits on his rocking chair and in DK64, he gives out potions to the Kongs. In Melee, Cranky Kong can be seen occasionally rock in his rocking chair and a flask and test tubes full of colored liquid can be seen on his table relating to the fact that he was a scientist in DK64. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon from left to right. In DKC, Neckies were among the most common enemies.

AI Glitches

This stage is infamous for causing glitches in Melee with CPU characters. Many computer-controlled characters will regularly self-destruct, even when set to Level 9. However those glitches have been fixed in Brawl. Some odd behaviors include:

  • A Fox CP, after being KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use Fire Fox, falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
  • If in a one-on-one match, with a human as Player 1 and a Level 9 Ness as Player 2, the human player does not move, Ness will jump, double-jump, and try to perform a PK Thunder. The PK Thunder will hit the edge of your platform, however, and he will be helpless and fall below, and be KO'd.
  • When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using Ness, Pikachu, Captain Falcon and Kirby.

Trivia

  • In Brawl, this stage has one of the highest, if not the highest, ceilings available.
  • The building on the left resembles a barrel from Donkey Kong Country, but appearences can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
  • The attack from the Klaptrap is a Meteor Smash.
  • Even though the first world of Donkey Kong 64 is called Jungle Japes, Brawl listed the game origin of this stage as Donkey Kong Country.
  • In Brawl, Pokémon Trainer stands on top of Cranky Kong's house.
  • Coincidentally, Donkey Kong is considered to have the most advantages on this stage in competitive play and is a popular choice among Donkey Kong players.