Jungle Japes: Difference between revisions

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{{spoiler}}
{{Infobox Stage
{{stage|
|name         = Jungle Japes
|location=[[DK Island]]
|image       = [[Image:JungleJapes.jpg|250px]]
|name=Jungle Japes
|caption      = Beware the rushing river in the Jungle Japes
|image=[[Image:JungleJapes.jpg]]
|series      = [[wikipedia:Donkey Kong (series)|Donkey Kong]]
|universe=[[Donkey Kong (universe)|Donkey Kong]]
|appearance  = [[Super Smash Bros. Melee]]
|appearsin=[[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]]
|home        = [[Donkey Kong]]
|hometo=[[Donkey Kong (SSBM)|Donkey Kong]] (SSBM), [[Donkey Kong (SSBB)|Donkey Kong]], [[Diddy Kong (SSBB)|Diddy Kong]] (SSBB)
|availability = Default stage
|availability=[[Starter stage|Starter]] (SSBM), [[Unlockables|Unlockable]] (SSBB)
|tourneysingle=Available (SSBM), ??? (SSBB)
|tourneydouble=Available (SSBM), ??? (SSBB)
}}
}}


Announced at [[E3]] 2001, '''Jungle Japes''' is a [[stage]] that is unlocked from the start of [[Super Smash Bros. Melee]]. It is also [[Donkey Kong]]'s home stage. [[Young Link]] and his teammates are faced here in [[All-Star]] mode.
'''Jungle Japes''' is a [[stage]] that is unlocked from the start of [[Super Smash Bros. Melee]]. It is also [[Donkey Kong]]'s home stage. [[Young Link]] and his teammates are faced here in [[All-Star]] mode.


The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s occasionally jump out of the water; getting attacked by one will result in a [[one-hit KO]].
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s occasionally jump out of the water; getting attacked by one will result in a one-hit KO.
 
In Brawl, however, it will be easier to get back on stage when caught in the current because all characters can swim for a short time, which will allow them to float in the river instead on sinking. However, the swift current will carry one away very quickly, so be sure to act quickly.


==Trivia==
==Trivia==
*Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to [[self-destruct]] repeatedly. A glitch causes Fox to jump underneath the middle platform and use [[Fire Fox]]. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
*Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to [[self-destruct]] repeatedly. A glitch causes Fox to jump underneath the middle platform and use [[Fire Fox]]. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
*When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
*When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the [[B button]] will cause him fall through the gap.
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap.
:*Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
:*Giant DK will also suicide if standing still at the edge of the same platform using [[Ness]], [[Pikachu]], [[Captain Falcon]] and [[Kirby]].
*[[Cranky Kong]] makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
*Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
*The barrel on the left side of the stage is actually an outhouse.


{{SSBMStages}}
[[Category:Stages]]
{{SSBBStages}}
[[Category:SSBM stages]]
{{Donkey Kong}}
[[Category:Donkey Kong]]
{{Past Stages}}
[[Category: Stages]]  
[[Category: Stages (SSBM)]]
[[Category: Stages (SSBB)]]
[[Category: Donkey Kong universe]]

Revision as of 16:17, March 1, 2008

Jungle Japes
JungleJapes.jpg
Beware the rushing river in the Jungle Japes
Appears in Super Smash Bros. Melee
Availability Default stage

Jungle Japes is a stage that is unlocked from the start of Super Smash Bros. Melee. It is also Donkey Kong's home stage. Young Link and his teammates are faced here in All-Star mode.

The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps occasionally jump out of the water; getting attacked by one will result in a one-hit KO.

Trivia

  • Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to self-destruct repeatedly. A glitch causes Fox to jump underneath the middle platform and use Fire Fox. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
  • When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
  • When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap.
  • Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
  • The barrel on the left side of the stage is actually an outhouse.