Forum:Characters that should have been in Brawl: Difference between revisions

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Forward B: Dash. This does no damage from the actual dash, but it moves faster than Zero's run speed. And guess what? If you press A while dashing, you will execute a powerful spinning slash with the Z Saber.<br>
Forward B: Dash. This does no damage from the actual dash, but it moves faster than Zero's run speed. And guess what? If you press A while dashing, you will execute a powerful spinning slash with the Z Saber.<br>
Down B: Giga Fist. On the ground, he sticks his fist into the ground, and a plume of energy comes out, blasting characters away with high knockback, but low damage. If its in the air, it becoms a stall-then-fall, and Zero shoots down. It has a fallong speed about that of his fast fall, but the farther down you travel, the bigger the energy plume gets.
Down B: Giga Fist. On the ground, he sticks his fist into the ground, and a plume of energy comes out, blasting characters away with high knockback, but low damage. If its in the air, it becoms a stall-then-fall, and Zero shoots down. It has a fallong speed about that of his fast fall, but the farther down you travel, the bigger the energy plume gets.
Up B: Flamesword Jump. There's a cool Japanese name for this, but I forget it. Anyways, he jumps into the air with a fiery sword. Enemies are pulled up by the attack, andthe last hit has fair knockback.<br>
Alternate Down B: Shield Boomerang. Hails from MMXZ rather than MMX. Only works for the one side, but is basically a counter with a twist; if hit by a projectile, it homes in on the original shooter (or the person who last reflected it).
I don't know about his Final Smash. [[User:Runer5h|Runer5h]] 15:48, 1 May 2008 (UTC)Runer5h
Up B: Ryuengin. He jumps into the air with a fiery sword. Enemies are pulled up by the attack, and the last hit has fair knockback.<br>
I don't know about his Final Smash. <br>
Neutral A Combo: Downward Slash, Horizontal Slash, Powerful Overhead Slash<br>
F-Tilt: Strong Swipe with the sword, angled downward.<br>
F-Smash: Raijingeki. He shoots a long-ranged electric lance-type blast from his buster.<br>
U-Tilt - Stabs above him; looks like Marth's U-Smash, but less knockback and damage.<br>
U-Smash - Slash from his feet to above his head, but not quite directly above. His sword is fiery for this one.<br>
D-Tilt - Crouching, he slashes across the ground.<br>
D-Smash - Visually similar to Giga Fist, but with a shockwave.<br>
Dash Attack - Stabs sword out in front of him.<br>
Nair - Slashes in front of him. Looks like Zamus's Nair.<br>
Fair - Kuubenu. Looks like Metaknight's nair, but better range and can spike with the initial hit, as will as Zero spinning slower.<br>
Bair - Slashes behind him, looking like his nair in reverse.<br>
Uair - Slashes above him. Like Metaknight's uair, but slower and in reverse (with more range).<br>
Dair - Hyouretsazan. Stabs downward with an icy lance. Suprisingly, not much landing lag, because the lance shatters when it hits the ground. The shattered bits cause damage. No, it doesn't freeze.<br>
Up Taunt: Pumps his fist in the air.<br>
Side Taunt: Turns and does a thumbs up.<br>
Down Taunt: Makes Giga Fist energy engulf his fist. <br>
Cool huh? [[User:Runer5h|Runer5h]] 23:46, 1 May 2008 (UTC)Runer5h


They were allowed to put any '''Jump Ultimate Stars''' or Final Fantasy characters that were in '''Mario Hoops 3 on 3'''. That and making Mii characters playable as in '''Mario & Sonic at the Olympic Games'''. That would all have been legal and cool. ([[User:Enzeru|Enzeru]] 17:07, 1 May 2008 (UTC))
They were allowed to put any '''Jump Ultimate Stars''' or Final Fantasy characters that were in '''Mario Hoops 3 on 3'''. That and making Mii characters playable as in '''Mario & Sonic at the Olympic Games'''. That would all have been legal and cool. ([[User:Enzeru|Enzeru]] 17:07, 1 May 2008 (UTC))
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