Techniques: Difference between revisions
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The Ukemi, or Tech, as it is sometimes called in Super Smash Bros, Super Smash Bros Melee, and Super Smash Bros Brawl guides, is a technique used when a player is hit hard into a ceiling, wall, or floor. If the player taps the shield button as they hit the wall, ceiling, or floor, the will stop rebounding and immediately get up. This move is invaluable to get a jump on your opponents. They will get up with a dodge. | The Ukemi, or Tech, as it is sometimes called in Super Smash Bros, Super Smash Bros Melee, and Super Smash Bros Brawl guides, is a technique used when a player is hit hard into a ceiling, wall, or floor. If the player taps the shield button as they hit the wall, ceiling, or floor, the will stop rebounding and immediately get up. This move is invaluable to get a jump on your opponents. They will get up with a dodge. | ||
== '''Footstool Jump''' == | |||
The Footstool Jump is a technique unique to Super Smash Bros. Brawl. If a player presses the jump button while his character's feet are close enough to his opponent's character's head, the player's character will jump off of the other character's head. If performed multiple times without landing, the jump height will progressively decrease with each jump until there is not enough height to perform another jump. If performed on a midair opponent, he will enter a sipinning animation while immediately beginning to fall. While this is not as powerful as a meteor smash/spike, it works similarly and can be used likewise. |
Revision as of 15:02, April 4, 2008
Ukemi/Tech
The Ukemi, or Tech, as it is sometimes called in Super Smash Bros, Super Smash Bros Melee, and Super Smash Bros Brawl guides, is a technique used when a player is hit hard into a ceiling, wall, or floor. If the player taps the shield button as they hit the wall, ceiling, or floor, the will stop rebounding and immediately get up. This move is invaluable to get a jump on your opponents. They will get up with a dodge.
Footstool Jump
The Footstool Jump is a technique unique to Super Smash Bros. Brawl. If a player presses the jump button while his character's feet are close enough to his opponent's character's head, the player's character will jump off of the other character's head. If performed multiple times without landing, the jump height will progressively decrease with each jump until there is not enough height to perform another jump. If performed on a midair opponent, he will enter a sipinning animation while immediately beginning to fall. While this is not as powerful as a meteor smash/spike, it works similarly and can be used likewise.