Sample S: Hole: Difference between revisions
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If [[Olimar (SSBB)|Olimar]] uses his [[Final Smash]], [[End of Day]], on this stage, as his ship descends from the sky, it falls directly through the hole in the center of the stage, and causes to die. This does not count as a [[self-destruct]]; the [[knock-out|KO]] goes to the opponent that hit him last. A player who controls Olimar should remember this and stay aware that Olimar's Final Smash is much less useful than normal. The [[Bulborb]]s will hurt Olimar's opponents but the ship will not crash into the stage. After Olimar dies and respawns, he may still try to KO his damaged opponents. If Olimar is using his last [[stock]] then he should not use his Final Smash. | If [[Olimar (SSBB)|Olimar]] uses his [[Final Smash]], [[End of Day]], on this stage, as his ship descends from the sky, it falls directly through the hole in the center of the stage, and causes to die. This does not count as a [[self-destruct]]; the [[knock-out|KO]] goes to the opponent that hit him last. A player who controls Olimar should remember this and stay aware that Olimar's Final Smash is much less useful than normal. The [[Bulborb]]s will hurt Olimar's opponents but the ship will not crash into the stage. After Olimar dies and respawns, he may still try to KO his damaged opponents. If Olimar is using his last [[stock]] then he should not use his Final Smash. | ||
It should also be noted that if [[Ike (SSBB)|Ike]] activates his [[Great Aether]] from the left of the stage, it will result in both the KO of him and whoever is caught in the attack. | |||
{{SSBBStages}} | {{SSBBStages}} |
Revision as of 21:03, May 9, 2008
Sample S: Hole is one of three built-in stages in SSBB which exist as examples of how the Stage Builder works. It is the small size example. Its layout consists of two main towers with a hole in the middle, owing to its name.
Technically, there is only one ledge on this stage (at the right part of the hole), making recovery more difficult. There is a small moving platform below the right tower, positioned to move between the left and right side. A character, with luck to find the platform at the same side, may use it to recover.
If Olimar uses his Final Smash, End of Day, on this stage, as his ship descends from the sky, it falls directly through the hole in the center of the stage, and causes to die. This does not count as a self-destruct; the KO goes to the opponent that hit him last. A player who controls Olimar should remember this and stay aware that Olimar's Final Smash is much less useful than normal. The Bulborbs will hurt Olimar's opponents but the ship will not crash into the stage. After Olimar dies and respawns, he may still try to KO his damaged opponents. If Olimar is using his last stock then he should not use his Final Smash.
It should also be noted that if Ike activates his Great Aether from the left of the stage, it will result in both the KO of him and whoever is caught in the attack.