Zap Jump: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{cleanup|get some links? better wording?}}
{{cleanup|get some links? better wording?}}
'''Zap Jump''' is an advanced technique used for [[Lucas (SSBB)]]. It was discovered by Christopher Daniel Winans and showned for the first time in [http://youtube.com/watch?v=2q7RqH1Lfu4 this video.] This technique can nearly double Lucas' 2nd jump.  
'''Zap Jump''' is an advanced technique used for [[Lucas (SSBB)|Lucas]]. It was discovered by  
Christopher Daniel Winans and shown for the first time in  
[http://youtube.com/watch?v=2q7RqH1Lfu4 this video.] This technique can nearly double Lucas'  
2nd jump.  


To execute this move, you must double jump while using PK Fire. The timing takes a bit of practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up quite a ways.
To execute this move, you must double jump while using PK Fire. The timing takes a bit of  
This can be combined with B-Sticking and [[Magnet Pull]] for impressive recovery.
practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up  
quite a long distance.
This can be combined with [[B-Sticking]] and [[Magnet Pull]] for an impressive recovery.
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 19:20, June 11, 2008

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: get some links? better wording?
You can discuss this issue on the talk page or edit this page to improve it.

Zap Jump is an advanced technique used for Lucas. It was discovered by Christopher Daniel Winans and shown for the first time in this video. This technique can nearly double Lucas' 2nd jump.

To execute this move, you must double jump while using PK Fire. The timing takes a bit of practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up quite a long distance. This can be combined with B-Sticking and Magnet Pull for an impressive recovery.