Gyro: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(more damage info)
m (Changing "ROB" to "R.O.B." for consistancy)
Line 1: Line 1:
[[Image:Gyro_charge.jpg|thumb|Gyro being charged]]
[[Image:Gyro_charge.jpg|thumb|Gyro being charged]]
[[Image:Gyro_launch.jpg|thumb|A gyro can be thrown at an opponent.]]
[[Image:Gyro_launch.jpg|thumb|A gyro can be thrown at an opponent.]]
'''Gyro''' is the name for [[Robotic Operating Buddy| R.O.B.]]'s [[Down B|Down]] [[Special Move]] in ''[[Super Smash Bros. Brawl]]''. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally does 18% of damage, and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent doing 10% of damage. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning, and can be picked up by non-ROB players. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Giant Punch]], Gyro does not attack instantly when used. Instead, its initial use charges and must be performed a second time before it fires.
'''Gyro''' is the name for [[Robotic Operating Buddy| R.O.B.]]'s [[Down B|Down]] [[Special Move]] in ''[[Super Smash Bros. Brawl]]''. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally does 18% of damage, and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent doing 10% of damage. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning, and can be picked up by non-R.O.B. players. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Giant Punch]], Gyro does not attack instantly when used. Instead, its initial use charges and must be performed a second time before it fires.


The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System would spin the gyros and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright.
The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System would spin the gyros and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright.

Revision as of 13:47, April 24, 2008

Gyro being charged
A gyro can be thrown at an opponent.

Gyro is the name for R.O.B.'s Down Special Move in Super Smash Bros. Brawl. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally does 18% of damage, and has high knockback. After being launched, it can be picked back up and thrown at the opponent doing 10% of damage. It also acts like the Unira in that it will still cause damage on contact as long as it is spinning, and can be picked up by non-R.O.B. players. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like Donkey Kong's Giant Punch, Gyro does not attack instantly when used. Instead, its initial use charges and must be performed a second time before it fires.

The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System would spin the gyros and use them to press buttons to activate in-game effects for the game Gyromite; the button would remain pressed only as long as the gyro retained enough speed to remain upright.

R.O.B.'s Gyro symbol's design is incorporates the symbol for The Subspace Emissary.


Stub.png

Template:R.O.B. Special Moves