Talk:Mr. Game & Watch (SSBB): Difference between revisions

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::::Small size has nothing to do with being KO'd, it only makes him harder to hit. Momentum canceling is the only reason G&W can survive to ridiculous percentages. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 00:11, June 19, 2010 (UTC)
::::Small size has nothing to do with being KO'd, it only makes him harder to hit. Momentum canceling is the only reason G&W can survive to ridiculous percentages. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 00:11, June 19, 2010 (UTC)
::::A Judge #9 is not an OHKO, but it is close. As such, "a 9 Judge is almost an OHKO" is correct. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 00:15, June 19, 2010 (UTC)
::::A Judge #9 is not an OHKO, but it is close. As such, "a 9 Judge is almost an OHKO" is correct. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 00:15, June 19, 2010 (UTC)
I'm aware that it only comes close to a one hit K.O.
I'm just saying that it's worded funny
"a 9 in Judge is almost a One-hit KO if not stale"
"a 9 judge card is almost a One-hit KO if not stale" would sound better
[[User:Wawahwario|Wawahwario]] ([[User talk:Wawahwario|talk]]) 00:25, June 19, 2010 (UTC)

Revision as of 19:25, June 18, 2010

Mr. Game & Watch K.O status

Whoever keeps removing my edits, please stop, you only left the part where it says that his bucket braking method of saving hom from a KO is situational, but you removed my explanation as to why!

This page is one of the most biased on the whole website and it needs to change. Mr Game & Watch is indeed easy to K.O for anyone that doesn't have an energy based projectile because he can't "bucket-brake" himself for safety! I will have a list of the characters he can and cannot obtain oil panic from ASAP.

First of all, sign your comments. Secondly, put new topics at the bottom of the page. Now your edit was incorrect and here's why. It claims the Oil Panic being used for momentum canceling was situational since only certain characters have projectiles that can fill it. This is false as Oil Panic does not need to be filled to negate momentum. In fact, if it is filled, it doesn't negate any momentum at all. Therefore, it can be used against any character in any momentum canceling situation. As such, it is not situational. Now read the Momentum Canceling page before making any more false claims about a character's momentum canceling abilities. Omega Tyrant TyranitarMS.png 23:54, June 10, 2010 (UTC)

Mr. Game & Watch vs Game & Watch

What nonsense is this? The japanese character select screen clearly shows him as Mr. ゲーム&ウォッチ, not just ゲーム&ウォッチ (as seen in the first gameplay video in External Links). Unless the translation is confirmed to be 'Game & Watch' instead of 'Mr. Game & Watch' (like it was in Melee), I think the page should be moved back to Mr. Game & Watch (SSBB). VDZ 05:38, February 2, 2008 (EST)

Mr. Game & Watch in Subspace Emissary?

Okay, I have a question. where did someone find proof that MG&W was seen being controlled by Shadow Bugs? Could someone show me the video link?

Combo & Watch

I think Mr. Game and Watch has a fantastic combo in his grab, down throw, down smash. Then, if that's not enough he can run off the stage and up-b into the opponent and float to the stage to further pester them.

Contradiction

In the 'Pros' section of the article it claims that his smashes are 'powerful finishers' yet in the 'Cons' section it says that he lacks a good killing move. One of these needs to be removed, preferably the con one, because his smashes are excellent finishers :D

People don't get G&W's disadvantages

LOL at him getting comboed easily. NOT TRUE AT ALL.

Plus, he doesn't have trouble autosweetspotting the ledge...he's amazing at it in fact. His recovery is one of the least predictable in the entire game.

So anyhow, I fixed that. A2ZOMG 14:10, 13 April 2008 (UTC)

He has almost no disadvantages! He's great! On my Tier list, he's only below Marth, Meta Knight, and Ness. ParaGoomba348 (talk) 00:20, 21 June 2008 (UTC)

The apex of Fire is easily predicted and leaves Mr. Game & Watch briefly vulnerable.-Lol that is so wrong, fire maybe be sort of predictable in that area but game and watch can use one of his crazy high priority aerials right out of it! Hatake91 (talk) 16:35, 28 June 2008 (UTC)

Just lettin' ya know

I made some changes. I've added in some of his other attacks, and I was just wondering, are there 'official' names for his attacks, or are they just taken from the games they are derived from? Cause I made the ones I posted up. Also, I almost always play as G&W, so the strategies against him may not be too great...-Zenzpore

New Stickers Section/Strategies

Has anyone else been thinking That we need to stop posting Strategy sections, and stop giving personal advice in the stickers section? We should let the reader make their own strategies. It's perfectly alright for us to help, but going right out their and saying 'do this, this and this, but dont do this' is a little wrong. I think we should start using this new Stickers template I made, which describes what type of attacks the attacks are considered, and also the 'Exclusive Stickers'. And about the strategies, we should use the template on Mewtwo (SSBM) from now on, putting links to pages about strategies that PROFFESIONALS USE. Who's with me?

I'm all for that. Maxiscool (talk) 00:12, 21 June 2008 (UTC)

I think we need to get rid of it all together,for one there are no Professionals in brawl yet. And still if there is a section for that it should be about some that is widely used or if more than one professional using it.(Or else we'll have a load of of them to deal with) - Hatake91 (talk) 20:36, 30 June 2008 (UTC)

The ones on the bridge

On this page, It says Snake knocks them off the bridgee, But most other sections of the wiki say lucario and meta helped him.--Pantstall (talk) 08:12, 5 February 2009 (UTC)

rumor

should the rumor about him being 3-d in brawl before it came out be mentioned? HYLIAN FURY (talk) 17:26, 19 June 2009 (UTC)

It depends on whether someone gives any evidence of there being such a rumour. Toomai Glittershine Toomai.png eXemplary Logic cntrbs 18:58, 19 June 2009 (UTC)
whats that supposed to mean? I thought everyone heard it! shows what I know. HYLIAN FURY (talk) 21:30, 24 June 2009 (UTC)
It means that proof is required for every piece of information on this wiki, as this is an encyclopaedia on all things related to the series of games commonly referred to as Smash. If, as you say, everyone heard this rumour, it will be a very simple task to find out where they heard it from, place the information in the article, and reference it. Without the reference, the information is void and would be removed immediately if placed in the article. PenguinofDeath 21:42, 24 June 2009 (UTC)

Weight

Who is a lighter character than Mr. Game & Watch? When I wrote, that he is the lightest, it was changed to second lightest. 80.218.30.215 21:53, 24 July 2009 (UTC)Gerudo Ganon80.218.30.215 21:53, 24 July 2009 (UTC)

According to the weight list, G&W is the lightest. However, he was the second-lightest in SSBM. Toomai Glittershine Toomai.png The Stats Guy cntrbs 23:11, 24 July 2009 (UTC)


Metal GAW

Isn't he awesome? Q Kue Q (talk) 14:59, 31 August 2009 (UTC)

1 attacks

which of his 1 attacks are the best? On the melee stage temple, or another large area.

The most buffed?

I thought Kirby was considered the most buffed character?! Doc King (talk) 15:49, June 5, 2010 (UTC)

Mr. Game & Watch

Noting that he is easier to K.O. than the heavyweight characters is necessary because not everyone will go to the momentum cancelling page - Wawahwario (talk) 23:38, June 18, 2010 (UTC)

Being the second- or third-lightest, this is probably self-evident anyway. Toomai Glittershine Toomai.png eXemplary Logic 23:47, June 18, 2010 (UTC)
Your signature goes at the end of your post, not the beginning and that box at end is completely unnecessary. No the information is not needed, the average smasher should know that Mr. Game & Watch is not going to be outlasting the heaviest. There is also a link to the momentum cancelling page on Mr. Game & Watch's page and anybody looking for more knowledge will click the link to see what momentum cancelling is. Omega Tyrant TyranitarMS.png 23:48, June 18, 2010 (UTC)
If this is so evident then the "bucket braking makes him so hard to K.O." should be removed because it does IMPROVE his K.O. resistance but there's still plenty of characters that are harder to K.O. Wawahwario (talk) 23:49, June 18, 2010 (UTC)
It does make him hard to KO. He is one of the smallest characters in the game, which makes him difficult to hit and combo. With DI and momentum cancelling, he has the 15th best horizontal endurance. With these two factors combined, he is a difficult character to KO. Also, it just says it makes him hard to KO, not "it makes him so hard to KO". As such, this suggested edit is unnecessary as their no exaggeration of his survivability. Omega Tyrant TyranitarMS.png 23:57, June 18, 2010 (UTC)
And never put ~'s anywhere unless you're putting your signature there. Toomai Glittershine Toomai.png The Stats Guy 23:59, June 18, 2010 (UTC)
"He is currently ranked as 12th on Brawl's tier list, which is huge leap from Melee (where he is currently 20th). This is mainly due to how much he benefits from Brawl's new physics; he cannot be comboed easily, can completely break several characters with his fast and disjointed tilts and aerials (especially down tilt), his very powerful and fast smash attacks, a 9 in Judge is almost a One-hit KO if not stale, more hitlag on attacks makes his back aerial "Turtle" very good at trapping, and Bucket Braking makes him hard to KO despite being the 2nd lightest character in the game as when Oil Panic is used for Momentum Canceling, it completely negates all momentum. "
This paragraph should then state that "bucket braking COMBINED with his small size (making him hard to hit) makes him hard to K.O.
Also, shouldn't it say "a 9 in Judge is almost ALWAYS a One-hit KO?" Wawahwario (talk) 00:08, June 19, 2010 (UTC)
Small size has nothing to do with being KO'd, it only makes him harder to hit. Momentum canceling is the only reason G&W can survive to ridiculous percentages. Toomai Glittershine Toomai.png eXemplary Logic 00:11, June 19, 2010 (UTC)
A Judge #9 is not an OHKO, but it is close. As such, "a 9 Judge is almost an OHKO" is correct. Omega Tyrant TyranitarMS.png 00:15, June 19, 2010 (UTC)

I'm aware that it only comes close to a one hit K.O.

I'm just saying that it's worded funny

"a 9 in Judge is almost a One-hit KO if not stale"

"a 9 judge card is almost a One-hit KO if not stale" would sound better Wawahwario (talk) 00:25, June 19, 2010 (UTC)