Diffusion Beam: Difference between revisions

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*Because of the way the beam works, it can become possible to cause damage with his taunts because they follow the direction his head moves in. [[Luigi]] and [[Snake]] share this quality, albeit being more convenient for them.
*Because of the way the beam works, it can become possible to cause damage with his taunts because they follow the direction his head moves in. [[Luigi]] and [[Snake]] share this quality, albeit being more convenient for them.
*If ROB tries to dodge roll through a smart bomb explosion during his final smash, he will take damage for a tad.
*If ROB tries to dodge roll through a smart bomb explosion during his final smash, he will take damage for a tad.
*The name of this atack may come from Samus's diffusion missile seen in metroid fusion
{{Template:R.O.B. Special Moves}}
{{Template:R.O.B. Special Moves}}
{{FinalSmash}}
{{FinalSmash}}

Revision as of 18:17, February 23, 2009

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R.O.B. can still use items while Diffusion Beam is in effect.

The Diffusion Beam is R.O.B.'s Final Smash. R.O.B. shoots short-ranged whirling lasers out of his eyes (with almost no knockback), followed by some hard-hitting short lasers (with tremendous knockback). Similar to the Superspicy Curry. R.O.B. can move freely during the Final Smash. Being in the general area in front of R.O.B. causes damage that rises at a 2% damage rate and as long as R.O.B. is in front of an enemy, he will continue doing damage. The short-ranged laser has decent knockback. However, as the move has such a short range, it is one of the most easily avoided Final Smashes. However, it lasts for a decent time and renders R.O.B. invincible for the duration, resulting in somewhat of a chaos as he chases opponents around the stage, trying to catch them in the deadly vortex of his eye beams. He can also use his entire moveset (minus a few special moves) during the Final Smash and can even use items.

Trivia

  • For some strange reason, this Final Smash is the only one that was not described on the DOJO.
  • R.O.B. is the only character besides Jigglypuff who can benefit from the Bridge of Eldin Final Smash glitch, giving him a never ending Diffusion Beam (Jigglypuff's makes it remain huge). Although, in order to make this happen, the player must have R.O.B. get caught in the re-materialization of the Bridge during the close-up animation that starts the beam. If the player does it at any other time, R.O.B. will merely take damage, and waste the time of the Final Smash. Strangely, if you use it right as the bridge becomes solid, R.O.B. will be invincible and will make the noise of the Diffusion Beam, although he is not using it. However, using his Down B will make part of the beam reappear, which will be harmless. Using the gyro again will bring the beam back. If R.O.B. enters the negative zone with infinite Diffusion Beam he will take damage and suffer the Negative Zone's effects. If the Zone ends with R.O.B. sleeping, he will remain sleeping until the Negative Zone is used again on him and the effect is replaced.
  • Even though R.O.B. can use items during this state, he cannot use items that require the character to "pass through" them. (i.e. Starman)
  • Because of the way the beam works, it can become possible to cause damage with his taunts because they follow the direction his head moves in. Luigi and Snake share this quality, albeit being more convenient for them.
  • If ROB tries to dodge roll through a smart bomb explosion during his final smash, he will take damage for a tad.
  • The name of this atack may come from Samus's diffusion missile seen in metroid fusion

Template:R.O.B. Special Moves