Swimming: Difference between revisions
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[[Image:Technique10 080211e-l.jpg|right|thumb]] | [[Image:Technique10 080211e-l.jpg|right|thumb]] | ||
'''Swimming''' is an action in ''[[Super Smash Bros. Brawl]]'' that lets a player swim in water, instead of falling right through it like in its predecessor, ''[[Super Smash Bros. Melee]]''. The time in which players can continue to swim is determined by how much damage has been received. The more damage one has accumulated results in shorter time the character can stay afloat before drowning. | '''Swimming''' is an action in ''[[Super Smash Bros. Brawl]]'' that lets a player swim in water, instead of falling right through it like in its predecessor, ''[[Super Smash Bros. Melee]]''. The time in which players can continue to swim is determined by how much damage has been received. The more damage one has accumulated results in shorter time the character can stay afloat before drowning. Every character can swim but each has a predetermined swim time,depending on the character.Some such as squirtle and king dedede have somewhat long swim times whil characters like charizard,samus and sonic have relatively short swim times even at zero percent damage. | ||
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[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 12:04, March 9, 2008
Swimming is an action in Super Smash Bros. Brawl that lets a player swim in water, instead of falling right through it like in its predecessor, Super Smash Bros. Melee. The time in which players can continue to swim is determined by how much damage has been received. The more damage one has accumulated results in shorter time the character can stay afloat before drowning. Every character can swim but each has a predetermined swim time,depending on the character.Some such as squirtle and king dedede have somewhat long swim times whil characters like charizard,samus and sonic have relatively short swim times even at zero percent damage.