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This is a detail description on each of the special moves that aid with momentum canceling. | This is a detail description on each of the special moves that aid with momentum canceling. | ||
*[[Spinning Kong]]: Overall the second best momentum canceling move in the game, it completely negates all horizontal momentum upon the 1st frame of activation. This, combined with DK's fast bair and his great weight, allows him to greatly out survive every other character in the game when knockbacked horizontally, including Bowser. It does not | *[[Spinning Kong]]: Overall the second best momentum canceling move in the game, it completely negates all horizontal momentum upon the 1st frame of activation. This, combined with DK's fast bair and his great weight, allows him to greatly out survive every other character in the game when knockbacked horizontally, including Bowser. It does not negate vertical momentum however, which is why it is second to Oil Panic. It also leaves DK vulnerable upon return due to its landing lag, but DK will always make it back to the stage while on a neutral stage due to its great horizontal distance. | ||
*[[Monkey Flip]]: Diddy Kong's special moderately negates horizontal momentum. Overall, it can be considered one of the best momentum canceling specials since it doesn't put Diddy Kong in a [[helpless]] state and it negates a decent amount of horizontal momentum. This allows Diddy Kong to take horizontal hits quite well. | *[[Monkey Flip]]: Diddy Kong's special moderately negates horizontal momentum. Overall, it can be considered one of the best momentum canceling specials since it doesn't put Diddy Kong in a [[helpless]] state and it negates a decent amount of horizontal momentum. This allows Diddy Kong to take horizontal hits quite well. | ||
*[[Egg Roll]]: Overall this has the third best momentum canceling abilities among special moves. It negates a large amount of horizontal momentum and it allows Yoshi to survive a potentially fatal blow if its first few frames are activated. It is also the only special move other than Oil Panic that can negate vertical momentum as well. However, it has huge drawbacks that make it rather impractical. While the move almost completely negates horizontal momentum, Yoshi gains no horizontal distance while performing it, it takes a while for Yoshi to end it, and Yoshi becomes helpless upon completion. Yoshi will never make it back to the stage while on a neutral stage even with his great air speed. As for vertical momentum canceling, Yoshi can survive longer through the basic method. Overall, this move only has its uses in stages with no cliffs or stages where the blast line is close to the edge. | *[[Egg Roll]]: Overall this has the third best momentum canceling abilities among special moves. It negates a large amount of horizontal momentum and it allows Yoshi to survive a potentially fatal blow if its first few frames are activated. It is also the only special move other than Oil Panic that can negate vertical momentum as well. However, it has huge drawbacks that make it rather impractical. While the move almost completely negates horizontal momentum, Yoshi gains no horizontal distance while performing it, it takes a while for Yoshi to end it, and Yoshi becomes helpless upon completion. Yoshi will never make it back to the stage while on a neutral stage even with his great air speed. As for vertical momentum canceling, Yoshi can survive longer through the basic method. Overall, this move only has its uses in stages with no cliffs or stages where the blast line is close to the edge. |