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'''Momentum | '''Momentum canceling''' is a technique employed in [[Super Smash Bros. Brawl]] that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character who is knocked into the air. Since, in Brawl, attacks and [[air dodge]]s can be performed while [[tumbling]] and [[tumble|reeling]], it is possible to use these moves, in combination with others, to avoid crossing [[blastline]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr Game & Watch (SSBB)|Mr Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended. | ||
Momentum | ==How to perform== | ||
#Once | Momentum canceling involves two steps: | ||
#If | #Once knocked into the air, a character must use his or her fastest aerial attack (or air dodge in the case of Ike and Snake) as soon as possible, to end or tumbling or reeling. | ||
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. | |||
#If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead. | |||
When combined with [[directional influence]], momentum canceling can allow characters to survive to percentages as high as 200%. While less effective against attacks with high knockback scaling, such as [[Luigi (SSBB)|Luigi]]'s forward smash, this technique is essential in competitive play and helpful in casual matches. | |||
==Vertical Momentum Canceling Chart== | ==Vertical Momentum Canceling Chart== |
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