Momentum canceling: Difference between revisions

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'''Momentum Canceling''' is a very important element of [[Super Smash Bros. Brawl]]'s competitive play. The concept is that certain attacks and actions will halt or reduce a character's aerial momentum, such as [[Oil Panic]]. Combined with the ability to attack and [[air dodge]] while tumbling or reeling in Brawl, this makes it possible to use these moves to avoid being KO'd.
'''Momentum canceling''' is a technique employed in [[Super Smash Bros. Brawl]] that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character who is knocked into the air. Since, in Brawl, attacks and [[air dodge]]s can be performed while [[tumbling]] and [[tumble|reeling]], it is possible to use these moves, in combination with others, to avoid crossing [[blastline]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr Game & Watch (SSBB)|Mr Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended.


Momentum cancelling has two steps:
==How to perform==
#Once hit, use your fastest aerial attack (air dodge in the case of Ike and Snake) as soon as possible to escape the reeling or tumbling. The next action depends on whether your knockbacked horizontally or vertically and your character.
Momentum canceling involves two steps:
#If knockbacked vertically, you initiate a fastfall (both of these steps can be done at the same time via the c-stick). '''Or''' if knockbacked horizontally, use a special move that negates momentum, if your character has one. If not, simply perform a midair jump.
#Once knocked into the air, a character must use his or her fastest aerial attack (or air dodge in the case of Ike and Snake) as soon as possible, to end or tumbling or reeling.
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step.
#If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead.


This technique when combined with [[Directional influence|DI]] can allow survival up to 200%. Momentum Canceling doesn't help much against attacks with high knockback scaling, such as Luigi's forward smash. Mastering this technique is essential as it helps greatly in competitive matches as well as free-for-alls.
When combined with [[directional influence]], momentum canceling can allow characters to survive to percentages as high as 200%. While less effective against attacks with high knockback scaling, such as [[Luigi (SSBB)|Luigi]]'s forward smash, this technique is essential in competitive play and helpful in casual matches.


==Vertical Momentum Canceling Chart==
==Vertical Momentum Canceling Chart==
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