Momentum canceling: Difference between revisions
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'''Momentum Canceling''' is | '''Momentum Canceling''' is a very important element of [[Super Smash Bros. Brawl]]'s competitive play. To perform it, use your quickest aerial attack as soon as you have been hit by a powerful attack with medium to high velocity. Doing this cancels all of you hit lag and allows you to perform other actions while in the air. This technique allows you to survive around 200% with most heavy characters, as long as the attack isn't ridiculously powerful like [[Snake]]'s up tilt. You can take this technique farther by fast-falling and using [[Directional Influence]] on the aerial. If hit upwards, it is generally recommended that you use your down aerial as most of the character's down aerials tend to give you a slight push downwards and are easier to fast-fall with. | ||
[http://www.youtube.com/watch?v=njcYW0rFmUg How to Recover, after DI: momentum cancelling, etc.] | [http://www.youtube.com/watch?v=njcYW0rFmUg How to Recover, after DI: momentum cancelling, etc.] |
Revision as of 12:03, April 3, 2009
Momentum Canceling is a very important element of Super Smash Bros. Brawl's competitive play. To perform it, use your quickest aerial attack as soon as you have been hit by a powerful attack with medium to high velocity. Doing this cancels all of you hit lag and allows you to perform other actions while in the air. This technique allows you to survive around 200% with most heavy characters, as long as the attack isn't ridiculously powerful like Snake's up tilt. You can take this technique farther by fast-falling and using Directional Influence on the aerial. If hit upwards, it is generally recommended that you use your down aerial as most of the character's down aerials tend to give you a slight push downwards and are easier to fast-fall with.