Momentum canceling: Difference between revisions

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'''Momentum Canceling''' is the a very necessary element of super smash bros brawl. It is done by using your quickest attack as soon as you have been hit by a medium to high velocity smash (or similar).  Doing this cancels all of you hit lag and allows you to perform other actions while in the air. A preferable combo after being hit is Uair or Bair into a b projectile or even another quick aerial attack.  This technique allows you to survive to an upward of 200% with most characters (given that the smash isn't snake's or DDD's over smash). You can take this technique farther by fast-falling or using DI on the aerial.  If hit upwards, it is recommended, generally, that you use your Dair as most tend to give you a slight push downwards, and they are easier to fast-fall.
'''Momentum Canceling''' is a very important element of [[Super Smash Bros. Brawl]]'s competitive play. To perform it, use your quickest aerial attack as soon as you have been hit by a powerful attack with medium to high velocity.  Doing this cancels all of you hit lag and allows you to perform other actions while in the air. This technique allows you to survive around 200% with most heavy characters, as long as the attack isn't ridiculously powerful like [[Snake]]'s up tilt. You can take this technique farther by fast-falling and using [[Directional Influence]] on the aerial.  If hit upwards, it is generally recommended that you use your down aerial as most of the character's down aerials tend to give you a slight push downwards and are easier to fast-fall with.


[http://www.youtube.com/watch?v=njcYW0rFmUg How to Recover, after DI: momentum cancelling, etc.]
[http://www.youtube.com/watch?v=njcYW0rFmUg How to Recover, after DI: momentum cancelling, etc.]

Revision as of 12:03, April 3, 2009

Momentum Canceling is a very important element of Super Smash Bros. Brawl's competitive play. To perform it, use your quickest aerial attack as soon as you have been hit by a powerful attack with medium to high velocity. Doing this cancels all of you hit lag and allows you to perform other actions while in the air. This technique allows you to survive around 200% with most heavy characters, as long as the attack isn't ridiculously powerful like Snake's up tilt. You can take this technique farther by fast-falling and using Directional Influence on the aerial. If hit upwards, it is generally recommended that you use your down aerial as most of the character's down aerials tend to give you a slight push downwards and are easier to fast-fall with.

How to Recover, after DI: momentum cancelling, etc.

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