Samus (SSB): Difference between revisions

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'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a [[starter character]] in ''[[Super Smash Bros.]]'' As in her games, she fights inside the hi-tech, powerful Varia Suit, giving her a strong endurance to attacks as well as varied options for attack. Her sound clips are entirely "technologic" sounds.
'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a [[starter character]] in ''[[Super Smash Bros.]]'' As in her games, she fights inside the hi-tech Varia Suit, giving her a strong endurance to attacks as well as varied options for attack. Her sound clips are entirely "technological" sounds.


She is ranked 8th on the current [[tier list]], placing her at the top of the C tier. Samus is a [[falling speed#Floaty|floaty]] [[weight|heavyweight]], that has excellent raw damage output, courtesy of her many options for attacking, and due to the long range of her moves, she is able to space them well. The high damage output of her moves also translates well to her power, having many powerful finishers like her [[Charge Shot]] and her neutral and back aerials. Despite her weight, her floaty nature also allows her to not be comboed as easily as others. Lastly, she also boasts a decent horizontal [[recovery]], owing to her Bomb stalling her in the air and her aforementioned low falling speed.  
She is ranked 8th on the current [[tier list]], placing her at the top of the C tier. Like many heavyweights, Samus houses a variety of powerful attacks with above-average range to boot, giving her access to spacing and zoning tools that also serve as low-risk kill moves. Despite being fairly heavy, her floaty nature prevents her from being comboed as easily as others. Lastly, she also has a good horizontal [[recovery]], owing to down special's utility in air stalling and her aforementioned low falling speed.  


However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness and poor air speed. Samus also has no reliable grounded or aerial options for approaching, owing her very sluggish frame data, with some of her moves, such as her tether grab and up tilt, having large amounts of ending lag. Altogether, this gives her a terrible approach. While she seemingly has many combo starters due to said moves having low knockback and decent frame data, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to secure KOs.
However, Samus has glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness and poor air speed. Samus also has no reliable grounded or aerial options for approaching, owing her sluggish air physics and frame data. Lastly, she lacks a quick and easy-to-land KO move, and thus relies on reads and predictable finishers to secure KOs.


In the Japanese version, she is ranked higher at 7th, due to the gameplay mechanics there having a positive impact on her moveset, and she has a notable smasher in {{Sm|Jouske}}, who achieves excellent results with her in-region.
In the Japanese version, Samus is ranked higher at 7th, due to the gameplay mechanics there having a positive impact on her moveset. While Samus continues to struggle against '''Smash 64's''' prominent fighters, and initial impressions of her were very poor, she has since proven to be a viable character thanks to improving results spearheaded by {{Sm|Jouske}} .


==Attributes==
==Attributes==
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===Bomb recovery===
===Bomb recovery===
In ''[[Super Smash Bros. Melee]]'', Samus can bomb jump to greatly extend her horizontal [[recovery]]. In ''Smash 64'', Samus cannot bomb jump. However, using bombs and immediately [[DI]]ing towards the stage aids in her horizontal [[recovery]] to a degree, although not nearly as much as [[bomb recovery|bomb jump recovery]] does. However, when a bomb jump is used, her [[double jump]] cannot be used until Samus lands.
In ''[[Super Smash Bros. Melee]]'', Samus can bomb jump to greatly extend her horizontal [[recovery]]. In ''Smash 64'', Samus cannot bomb jump. However, using bombs and drifting towards the stage aids in her horizontal [[recovery]] to a degree, although not nearly as much as [[bomb recovery|bomb jump recovery]] does. However, when a bomb jump is used, her [[double jump]] cannot be used until Samus lands.


===Fake ledge jump===
===Fake ledge jump===
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==Trivia==
==Trivia==
*Samus is the only female character in ''Super Smash Bros.'', as Pokémon were not considered as being gendered at the time of that game's release.  
*Samus is the only female character in ''Super Smash Bros.''.  
*While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead.
*While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead.
*This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}.
*This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}.
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