Meta Knight (SSBU): Difference between revisions

Undid edit by Certainlyfour: Not a bad word choice but maybe put it in the Attributes section so that the overview isn't too long.
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(Undid edit by Certainlyfour: Not a bad word choice but maybe put it in the Attributes section so that the overview isn't too long.)
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Meta Knight is ranked 50th out of 82 on the current [[tier list]], placing him at the bottom of the B- tier. This is a significant drop from his 16th out of 54 placement in ''SSB4'' and his worst placement in the series. Meta Knight's main strength lies in his great mobility and frame data, which grants him an amazing edgeguarding and combo game. Like [[Smash 4]], Meta Knight's gameplan is heavily centered around his deadly [[ladder combo|ladder/bridge combos]] which can lead to early KO's off the top or by the side. Even if he fails to land a KO-dealing ladder combo during the early parts of a stock, his quick ground speed and fast, low-commitment aerials allows him to remain scrappy at higher percents, and his back-air, neutral-air, and forward smash grant him reliable, non-commital KO options. He also boasts a fantastic [[recovery]], with multiple midair jumps and special moves that all function as recoveries with large or lingering hitboxes, making Meta Knight both one of the hardest characters to [[edgeguard]] and one of the best characters at edgeguarding.
Meta Knight is ranked 50th out of 82 on the current [[tier list]], placing him at the bottom of the B- tier. This is a significant drop from his 16th out of 54 placement in ''SSB4'' and his worst placement in the series. Meta Knight's main strength lies in his great mobility and frame data, which grants him an amazing edgeguarding and combo game. Like [[Smash 4]], Meta Knight's gameplan is heavily centered around his deadly [[ladder combo|ladder/bridge combos]] which can lead to early KO's off the top or by the side. Even if he fails to land a KO-dealing ladder combo during the early parts of a stock, his quick ground speed and fast, low-commitment aerials allows him to remain scrappy at higher percents, and his back-air, neutral-air, and forward smash grant him reliable, non-commital KO options. He also boasts a fantastic [[recovery]], with multiple midair jumps and special moves that all function as recoveries with large or lingering hitboxes, making Meta Knight both one of the hardest characters to [[edgeguard]] and one of the best characters at edgeguarding.


On the other hand, Meta Knight's normals suffer from carrying some of the worst hitboxes in the game, often being significantly smaller and less active than their animations suggest. This not only makes his range deceptively short, making spacing and landing attacks more difficult compared to other swordfighters, but due to many of his moves being multi-hits and with below-average damage, makes trading especially bad for Meta Knight. Due to his combos' high precision, it is also harder for him to get value off a stray hit the way other combo-heavy characters can. His lightweight status combined with his fast falling speed and round shape makes him susceptible to both combos and early KOs, and while he can work his way toward zoners with his small size, quick ground speed, and multiple jumps, his approach options are fairly predictable due to his low-range ground attacks and mediocre air speed. His grab range is also one of the worst in the game, and none of his throws reliably KO below 160% or have significant combo potential outside of [[Meta Knight (SSBU)/Down throw|down throw]] at lower percents. Finally, his best combo tools are susceptible to [[SDI]], [[DI]], and [[staling]], due to their low base damage (with some such as up aerial able to drop to as low as 2% per hit, even with the [[1v1 multiplier]]), high precision with little room for error, and repeated usage in many situations, forcing him keep track of the opponent's trajectory and mix up his combo routes.
On the other hand, Meta Knight's normals suffer from carrying some of the worst hitboxes in the game, often being significantly smaller and less active than their animations suggest. This not only makes his range deceptively short, making spacing and landing attacks more difficult compared to other swordfighters, but due to many of his moves being multi-hits and with below-average damage, makes trading especially bad for Meta Knight. Due to his combos' high precision, it is also harder for him to get value off a stray hit the way other combo-heavy characters can. His lightweight status combined with his fast falling speed and round shape makes him susceptible to both combos and early KOs, and while he can work his way toward zoners with his small size, quick ground speed, and multiple jumps, his approach options are fairly predictable due to his low-range ground attacks and mediocre air speed. His grab range is also one of the worst in the game, with none of his throws reliably KO-ing below 160%, and none of them having significant damage output or combo potential outside of [[Meta Knight (SSBU)/Down throw|down throw]] at lower percents. Finally, his best combo tools are susceptible to [[SDI]], [[DI]], and [[staling]], due to their low base damage (with some such as up aerial able to drop to as low as 2% per hit, even with the [[1v1 multiplier]]), high precision with little room for error, and repeated usage in many situations, forcing him keep track of the opponent's trajectory and mix up his combo routes.


Overall, Meta Knight, while considered a few steps down from his [[SSB4]] counterpart, is still a viable fighter. Though Meta Knight's playerbase has been below average for most of ''Ultimate'''s competitive lifespan, he has nevertheless retained fairly noticeable success, with players such as {{Sm|Abadango}}, {{Sm|Metara}}, and {{Sm|Yei}} achieving commendable results.
Overall, Meta Knight, while considered a few steps down from his [[SSB4]] counterpart, is still a viable fighter. Though Meta Knight's playerbase has been below average for most of ''Ultimate'''s competitive lifespan, he has nevertheless retained fairly noticeable success, with players such as {{Sm|Abadango}}, {{Sm|Metara}}, and {{Sm|Yei}} achieving commendable results.
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