Zelda (SSBU)/Down special: Difference between revisions

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Unlike in ''Smash 4'', Phantom now charges behind Zelda but various techniques exist to achieve a "Displaced Phantom" (DP) that changes her position relative to Phantom during its charging phase, most commonly involving her dashing into a short hop and buffering Phantom so it will stick to the stage while Zelda hops behind it to put a shield between her and the opponent.
Unlike in ''Smash 4'', Phantom now charges behind Zelda but various techniques exist to achieve a "Displaced Phantom" (DP) that changes her position relative to Phantom during its charging phase, most commonly involving her dashing into a short hop and buffering Phantom so it will stick to the stage while Zelda hops behind it to put a shield between her and the opponent.


==Update history==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|[[Phantom Slash]] deals less [[shield damage]] (0 (all) → -1 (1st charge)/-1.5 (2nd charge)/-2 (3rd charge)/-2.5 (4th charge)/-3 (5th charge)).}}
*{{nerf|[[Phantom Slash]] deals less [[shield damage]] (0 (all) → -1 (1st charge)/-1.5 (2nd charge)/-2 (3rd charge)/-2.5 (4th charge)/-3 (5th charge)).}}
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