Mr. Game & Watch (SSB4): Difference between revisions

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**{{nerf|The second hit launches opponents at a less favourable angle (100° → 115°), hindering its KO and combo potential.}}
**{{nerf|The second hit launches opponents at a less favourable angle (100° → 115°), hindering its KO and combo potential.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt deals much more knockback (50 (base), 50 (scaling) → 40/125) now K.oing at realistic %.}}
**{{buff|Down tilt deals much more knockback (50 (base), 50 (scaling) → 40/125), now having KO potential.}}
**{{buff|Down tilt has received a large, damaging and powerful [[windbox]] against aerial opponents, improving its utility.}}
**{{buff|Down tilt has received a large, damaging and powerful [[windbox]] against aerial opponents, improving its utility.}}
**{{buff|The new windbox has a larger hitbox (9u → 10.5u) compared to the previous aerial hitbox, which is additionally now an extended hitbox.}}
**{{buff|The new windbox has a larger hitbox (9u → 10.5u) compared to the previous aerial hitbox, which is additionally now an extended hitbox.}}
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**{{nerf|Down smash has more ending lag (FAF 34 → 42), no longer possessing the shortest total duration out of all down smashes.}}
**{{nerf|Down smash has more ending lag (FAF 34 → 42), no longer possessing the shortest total duration out of all down smashes.}}
**{{nerf|The sourspot deals much less knockback (60 (base), 68 (scaling) → 30/65).}}
**{{nerf|The sourspot deals much less knockback (60 (base), 68 (scaling) → 30/65).}}
**{{nerf|The sweetspots have decreased knockback scaling (98 → 85) no longer being the strongest down smash in the game.}}
**{{nerf|The sweetspots have decreased knockback scaling (98 → 85), no longer being the strongest down smash in the game.}}
**{{nerf|The sweetspots have smaller hitboxes (7u → 5u). When combined with the hammers' extended size, this reduces their range and results in the move no longer fully covering the hammers, rather than being deceptively disjointed.}}
**{{nerf|The sweetspots have smaller hitboxes (7u → 5u). When combined with the hammers' extended size, this reduces their range and results in the move no longer fully covering the hammers, rather than being deceptively disjointed.}}


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