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*In ''Smash 64'' and ''Melee'', they can [[fast fall]] while in their tumbling state. | *In ''Smash 64'' and ''Melee'', they can [[fast fall]] while in their tumbling state. | ||
If tumbling characters hit the ground without teching, they will land into a lying position and must then use a [[floor recovery]]. Characters undergo a flopping animation upon hitting the ground before they can use their floor recovery, leaving them vulnerable for a short while. | If tumbling characters hit the ground without teching, they will land into a lying position and must then use a [[floor recovery]]. Characters undergo a flopping animation upon hitting the ground before they can use their floor recovery, leaving them vulnerable for a short while. Prior to ''Brawl'', characters in this animation were still considered airborne until the animation ended, which could cause moves with hitboxes that only affect grounded or airborne opponents to behave unexpectedly. | ||
The tumbling animation is used after a [[shield jump]], though no action can be performed during this time. It is also used at the end of [[End of Day|Olimar's Final Smash]] (after emerging from the [[Hocotate Ship]]), but Olimar will be unable to do anything other than move horizontally. | The tumbling animation is used after a [[shield jump]], though no action can be performed during this time. It is also used at the end of [[End of Day|Olimar's Final Smash]] (after emerging from the [[Hocotate Ship]]), but Olimar will be unable to do anything other than move horizontally. |