9,194
edits
(I appreciate your additions through the wiki, but pleeeeeeease learn to format things in an encyclopedic fashion...) |
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**{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}} | **{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}} | ||
**{{buff|The loop hit's body hitbox is larger (3.84u → 4u).}} | **{{buff|The loop hit's body hitbox is larger (3.84u → 4u).}} | ||
**{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128), making it safer on hit but still | **{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128), making it safer on hit but still not enabling it to KO at realistic percents.}} | ||
**{{buff|The final hit's middle hitbox is larger (3u → 4u).}} | **{{buff|The final hit's middle hitbox is larger (3u → 4u).}} | ||
**{{nerf|Dash attack has more ending lag (FAF 69 → 76).}} | **{{nerf|Dash attack has more ending lag (FAF 69 → 76).}} |