Luigi (SSB4): Difference between revisions

m
no edit summary
(I appreciate your additions through the wiki, but pleeeeeeease learn to format things in an encyclopedic fashion...)
mNo edit summary
Line 154: Line 154:
**{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}}
**{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}}
**{{buff|The loop hit's body hitbox is larger (3.84u → 4u).}}
**{{buff|The loop hit's body hitbox is larger (3.84u → 4u).}}
**{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128), making it safer on hit but still prevents it from KOing at realistic percents.}}
**{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128), making it safer on hit but still not enabling it to KO at realistic percents.}}
**{{buff|The final hit's middle hitbox is larger (3u → 4u).}}
**{{buff|The final hit's middle hitbox is larger (3u → 4u).}}
**{{nerf|Dash attack has more ending lag (FAF 69 → 76).}}
**{{nerf|Dash attack has more ending lag (FAF 69 → 76).}}