Luigi (SSBB): Difference between revisions

This whole section needed rewriting. Also for knockback that doesn't cause tumble, hitstun is unchanged in Brawl, so the changes to hitstun have nothing to do with the multi-hits not comboing into each other.
(Undid edit by Tommaso Gabisi: How is this more useful than the previous version...?)
(This whole section needed rewriting. Also for knockback that doesn't cause tumble, hitstun is unchanged in Brawl, so the changes to hitstun have nothing to do with the multi-hits not comboing into each other.)
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**{{buff|Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a [[meteor smash]]. It has also received a [[trip]] chance of 35%. These changes grant it [[edgeguarding]] potential and much more effective combos, drastically improving its utility.}}
**{{buff|Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a [[meteor smash]]. It has also received a [[trip]] chance of 35%. These changes grant it [[edgeguarding]] potential and much more effective combos, drastically improving its utility.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of [[hitlag]] multipliers in ''Brawl'', deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to [[SDI]]. Both of these changes allow the move to connect more reliably. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit.}}
**{{buff|Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of [[hitlag]] multipliers in ''Brawl'', deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to [[SDI]]. Both of these changes allow the move to connect more reliably at higher percents. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit if the last hit connects.}}
**{{nerf|Its first six hits deal less damage (2% → 1%), decreasing the move's total amount (11.1% → 8%). It also has more ending lag (FAF 59 → 68).}}
***{{nerf|However, the lower knockback also results in the multi-hits dealing less hitstun at lower percents, to the point where they no longer combo into themselves until around 80%. In addition to this, it has gained an SDI multiplier of 1.6×, and is still possible to [[ASDI]] despite the lack of hitlag, significantly hindering the move's reliability despite its low hitlag multiplier.}}
**{{Nerf|The multi-hits have less base knockback (2 to 1) and less knockback scaling (100 to 80)}}
**{{nerf|Its first six hits deal less damage (2% → 1%), decreasing the move's maximum damage output, even factoring in the changes to [[stale moves]] and the additional hit (11.1% → 8%). It also has a longer total duration (FAF 59 → 68), increasing its lag if the opponents escape the multi-hits.}}
***{{Nerf|Combined whit the hitstun changes in brawl, this now means the multi-hits will no longer combo into themselves until around 80%, significantly hindering his reliability despite its low hitlag multiplier.}}
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
*[[Forward smash]]:
*[[Forward smash]]: