9,194
edits
(Undid edit by Tommaso Gabisi: How is this more useful than the previous version...?) |
(This whole section needed rewriting. Also for knockback that doesn't cause tumble, hitstun is unchanged in Brawl, so the changes to hitstun have nothing to do with the multi-hits not comboing into each other.) |
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**{{buff|Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a [[meteor smash]]. It has also received a [[trip]] chance of 35%. These changes grant it [[edgeguarding]] potential and much more effective combos, drastically improving its utility.}} | **{{buff|Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a [[meteor smash]]. It has also received a [[trip]] chance of 35%. These changes grant it [[edgeguarding]] potential and much more effective combos, drastically improving its utility.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of [[hitlag]] multipliers in ''Brawl'', deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to [[SDI]]. Both of these changes allow the move to connect more reliably. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit.}} | **{{buff|Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of [[hitlag]] multipliers in ''Brawl'', deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to [[SDI]]. Both of these changes allow the move to connect more reliably at higher percents. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit if the last hit connects.}} | ||
**{{nerf|Its first six hits deal less damage (2% → 1%), decreasing the move's | ***{{nerf|However, the lower knockback also results in the multi-hits dealing less hitstun at lower percents, to the point where they no longer combo into themselves until around 80%. In addition to this, it has gained an SDI multiplier of 1.6×, and is still possible to [[ASDI]] despite the lack of hitlag, significantly hindering the move's reliability despite its low hitlag multiplier.}} | ||
**{{nerf|Its first six hits deal less damage (2% → 1%), decreasing the move's maximum damage output, even factoring in the changes to [[stale moves]] and the additional hit (11.1% → 8%). It also has a longer total duration (FAF 59 → 68), increasing its lag if the opponents escape the multi-hits.}} | |||
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}} | **{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: |