List of spirits (Metal Gear series): Difference between revisions

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|{{SSBUMusicLink|Metal Gear|Cavern}}
|{{SSBUMusicLink|Metal Gear|Cavern}}
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*The chartreuse Snake represents Liquid Snake, the clone of Big Boss and the "brother" of Solid Snake with blonde hair.
*The chartreuse Snake puppet fighter represents Liquid Snake, the villainous "brother" of Solid Snake with blonde hair.
*The stage and music track represent Shadow Moses Island, which first features Liquid Snake's appearance as an enemy in ''Metal Gear Solid''.
*The stage is based on Shadow Moses Island, the main setting of ''Metal Gear Solid'', which features the debut appearance of Liquid Snake as the main antagonist.
*The stage features either Metal Gear REX or Metal Gear RAY as background characters, representing the two Metal Gears piloted by Liquid Snake and his mental doppelganger, Liquid Ocelot in the ''Metal Gear'' series.
*The stage features either Metal Gear REX or Metal Gear RAY as background characters, the two Metal Gears piloted by Liquid Snake and his mental doppelganger, Liquid Ocelot in the ''Metal Gear'' series.
*The Poison Cloud hazard references FOXDIE, an engineered retrovirus developed by the Defense Intelligence Agency modified to kill Liquid Snake.
*The Poison Cloud hazard references FOXDIE, an engineered retrovirus developed by the Defense Intelligence Agency modified to kill Liquid Snake.
*The second battle condition references how Liquid Snake possesses Big Boss's dominant genes in comparison to Solid Snake's recessive genes, although Liquid believed the opposite.
*The second battle condition references how Liquid Snake possesses Big Boss's superior soldier genes compared to Solid Snake's recessive genes, which allows him to be proficient in hand-to-hand combat.
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
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*The yellow Sheik represents Gray Fox, a masked ninja wearing a yellow suit who specializes in hand-to-hand combat, who appears as the Assist Trophy enemy.
*The yellow Sheik puppet fighter represents Gray Fox, a cybernetic ninja wearing a yellow suit who appears as the Assist Trophy enemy.
*The stage represents Gray Fox's appearance as an enemy in ''Metal Gear Solid'', while the music track represents the musical theme heard during Gray Fox's boss battle.
*The stage is based on Shadow Moses Island, the main setting of ''Metal Gear Solid'', which features the appearance Gray Fox as one of the main antagonists.
*The stage features Metal Gear REX as a background character, referencing how Gray Fox teams up with Snake to defeat Metal Gear REX piloted by Liquid Snake before he is killed.
*The stage features Metal Gear REX as a background character, referencing how Gray Fox teams up with Snake to defeat Metal Gear REX piloted by Liquid Snake before he is killed.
*The Move Speed ↑ rule references how Gray Fox's cybernetic exoskeleton empowered him with superhuman movement speeds and jump to great heights.
*The Move Speed ↑ rule references how Gray Fox's cybernetic exoskeleton empowered him with superhuman movement speeds and the ability to jump to great heights.
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|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Dr. Mario represents Hal "Otacon" Emmerich, a scientist who wears a black suit underneath a lab coat.
*The black Dr. Mario puppet fighter and the battle conditions represent Hal "Otacon" Emmerich, a noncombatant scientist who wears a black suit underneath a lab coat.
*The cyan Giant Metal R.O.B. minion represents Metal Gear REX, a giant Metal Gear robot created and engineered by Hal.
*The cyan Giant Metal R.O.B. minion fighter represents Metal Gear REX, a giant Metal Gear robot created and engineered by Otacon in ''Metal Gear Solid''.
*The stage is based on the Prism Tower, a high-tech tower in ''Pokémon X / Y'', referencing Hal's expertise and development of technology.
*The stage is based on the Prism Tower, a high-tech tower in ''Pokémon X / Y'', referencing Otacon's expertise and development of advanced technology in the ''Metal Gear'' series.
*The music track references Hal's appearance as an ally in ''Metal Gear Solid 2: Sons of Liberty''.
*The battle conditions reference Hal's cowardly nature, who often hides away from conflict.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Hal's role in the ''Metal Gear'' series by assisting Solid Snake during his missions.
*This spirit's Beam Sword Equipped ability allows the player to wield a Beam Sword, which features a futuristic design, further referencing Otcon's expertise and development of advanced technology.
*This spirit's Beam Sword Equipped ability further references Hal's development in technology.
*In World of Light, the Hal Emmerich spirit is located at the Prism Tower in the northern city area in the Light Realm, similar to the stage's setting.
*In World of Light, the Hal Emmerich spirit is located at the Prism Tower in the northern city area in the Light Realm, similar to the stage's setting.
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|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Snake represents Roy Campbell, the colonel-in-command of FOXHOUND who worked alongside Naked Snake and became the commanding officer of Solid Snake.
*The green Snake puppet fighter is based on Solid Snake's appearance in the ''Metal Gear Solid'' series, with whom Roy Campbell serves as his commanding officer.
*Snake's green costume is based on the Tiger Stripe camouflage in ''Metal Gear Solid 3: Snake Eater'', similar to Roy's camouflage in his younger appearance in ''Portable Ops''.
*The Snake puppet fighter's green costume is based on the Tiger Stripe camouflage in ''Metal Gear Solid 3: Snake Eater'', similar to Roy Campbell's camouflage in his younger appearance in ''Portable Ops''.
*The stage and music track represent Roy's notable role as an ally in ''Metal Gear Solid''.
*The stage is based on Shadow Moses Island, the main setting of ''Metal Gear Solid'', which features the debut appearance of Roy Campbell as one of the main protagonists.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Irreversible Controls ability reference Roy's role in the ''Metal Gear'' series by guiding Snake through his missions, including the boss battle against Psycho Mantis where Roy instructs the player to swap the controller's ports in order to defeat Mantis.
*This spirit's Irreversible Controls ability references Roy Campbell's role as Solid Snake's guide in the ''Metal Gear Solid'' series.
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
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*The black Zero Suit Samus represents Meryl Silverburgh, an armed female soldier who wears a black camouflage uniform.
*The black Zero Suit Samus puppet fighter represents Meryl Silverburgh, an armed female soldier who wears a black camouflage uniform.
*The stage represents Meryl's debut as an ally in ''Metal Gear Solid'', while the music track represents the musical theme heard during Snake and Meryl's shootout in the B1 Prison.
*The stage is based on Shadow Moses Island, the main setting of ''Metal Gear Solid'', which features the debut appearance of Meryl Silverburgh as one of the main protagonists.
*The Sudden Damage rule references how Meryl is shot and critically by injured while making her way through Shadow Moses with Snake in ''Metal Gear Solid''.
*The Sudden Damage rule is applied to all players, referencing how Meryl is shot and critically injured by Sniper Wolf while making her way through Shadow Moses Island with Snake in ''Metal Gear Solid''.
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|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The female Wii Fit Trainer represents Mei Ling, a Chinese-American female noncombatant who developed Solid Snake's Codec radio system.
*The green female Wii Fit Trainer puppet fighter represents Mei Ling, a Chinese-American female character who developed Solid Snake's Codec radio system.  
*The green Snake minions represents Solid Snake, the leader of his radio support team who appears as "Old Snake" in ''Metal Gear Solid 4: Guns of the Patriots''.
*The green Snake minion fighter is based on Solid Snake's appearance in the ''Metal Gear Solid'' series, who serves as the leader of his Codec radio system support team.
*The stage, music track, and Fog hazard represent the USS "Missouri", a naval battleship commanded by Mei Ling which sails through a foggy atmosphere in ''Guns of the Patriots''.
*The stage, music track, and the Fog Hazard represent the USS "Missouri", a naval battleship commanded by Mei Ling, which sails through a foggy atmosphere in ''Metal Gear Solid 4: Guns of the Patriots''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Energy-Shot Resist ↑ ability reference Mei Ling's role in the ''Metal Gear'' series by assisting Solid Snake during his missions to destroy the Metal Gears capable of launching nuclear missiles with their railguns.
*This spirit's Energy-Shot Resist ↑ ability references Mei Ling's role in the ''Metal Gear'' series by assisting Solid Snake during his missions to destroy the Metal Gears, which are capable of launching nuclear missiles with railguns.
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|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
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*The black Snake represents Solidus Snake, the clone of Big Boss and the "brother" of Solid Snake who wears a black exoskeleton.
*The black Snake puppet fighter represents Solidus Snake, the villainous "brother" of Solid Snake who wears a black exoskeleton.
*The stage references Solidus' role in instigating the events of Shadow Moses Island in ''Metal Gear Solid''.
*The stage is based on Shadow Moses Island, the main setting of ''Metal Gear Solid'', in which the game's events were instigated by Solidus Snake.
*Snake starting off with a Killing Edge and the Move Speed ↑ rule reference Solidus Snake's boss battle in ''Sons of Liberty'' where where Solidus wields dual blades while wearing an exoskeleton which enhances his speed.
*Snake starting the battle with a Killing Edge references Solidus Snake's usage of dual katanas during his final boss battle in ''Metal Gear Solid 2: Sons of Liberty''.
*The Move Speed ↑ rule activates when Snake reaches 50% or higher damage, referencing how Solidus Snake uses his exoskeleton to enhance his speed and perform dash attacks after being damaged during his final boss battle.
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|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Zero Suit Samus represents Rosemary, a female character wearing a white sweater who is associated with her military organization.
*The white Zero Suit Samus puppet fighter represents Rosemary, a female character who wears a white sweater and is associated with her military organization.
*The stage and music track reference Rosemary's appearance in ''Metal Gear Solid 4: Guns of the Patriots'' where she makes Codec calls with Snake from Roy Campbell's house.
*The stage and music track represent the inside of Roy Campbell's house where Rosemary makes Codec calls with Old Snake and Raiden in ''Metal Gear Solid 4: Guns of the Patriots''.
*The Food item and the Defense ↓ rule reference Rosemary's cooking skills, which is often depicted as terrible.
*The Food item references Rosemary's role as a housewife, whose duties involve cooking, which is often described to be terrible in the ''Metal Gear'' series.
*The Defense ↓ rule is applied to all fighters, referencing the Psyche Gauge, a gameplay mechanic in ''Guns of the Patriots'' that affects Old Snake's status and abilities based on the amount of stress during missions.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Rosemary's role in the ''Metal Gear'' series by assisting Solid Snake and Raiden during their missions.
*This spirit's Energy-Shot Attack ↑ ability references how Rosemary was revealed to be a spy for the Patriots, a clandestine organization behind the creation of the Metal Gears, which are capable of launching nuclear missiles with railguns.
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|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Snake represents Naked Snake, while the other three Snakes represent his clones as Big Boss: Solid Snake, Liquid Snake and Solidus Snake.
*The green Snake puppet fighter represents Naked Snake, while the other three Snakes represent his clones: Solid Snake, Liquid Snake, and Solidus Snake.
*The stage and music track represent the forest-like area of Tselinoyarsk, the main setting of Naked Snake's debut game, ''Metal Gear Solid 3: Snake Eater''.
*The stage and music track represent Tselinoyarsk, the main setting of ''Metal Gear Solid 3: Snake Eater'', which features Naked Snake as the main protagonist.
*The stage's layout features a torrential downpour and water sliding down the hill on the left, referencing The Sorrow, a ghostly soldier accompanied by rainstorms who is first encountered in ''Snake Eater'' after Naked Snake jumps from a waterfall and enters the spiritual realm.
*The stage's hazard features a rain effect and a waterfall, referencing the Sorrow, a ghost soldier accompanied by rainstorms whom Naked Snake encounters after he jumps from a waterfall and enters the spiritual realm.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Naked Snake's spirit is located on Dharkon's side of the Final Battle map while the Baby Mario spirit is featured across from him on Galeem's side, referencing how both characters are protagonists of their respective prequel games which eventually leads them to opposing roles, with Naked Snake eventually obtaining the villainous role as the Big Boss.
*In World of Light, the Naked Snake spirit on Dharkon's side of the Final Battle map matches with the Baby Mario spirit on Galeem's side; both are protagonists of the prequels to their respective video game series.
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|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Zero Suit Samus represents The Boss, a female blonde soldier wearing a white camouflage suit who takes on a maternal role.
*The white Zero Suit Samus puppet fighter represents The Boss, a female soldier who features blonde hair and wears a white camouflage suit.
*The stage represents Rokovoj Bereg, a field of white flowers in ''Metal Gear Solid 3: Snake Eater'' which features the boss battle against The Boss.
*The stage represents Rokovoj Bereg, a field of white flowers that serves as the location of The Boss's final boss battle in ''Metal Gear Solid 3: Snake Eater''.
*The music track and timed stamina battle condition reference the ten minute time limit of The Boss' battle, where the theme of "Snake Eater" starts playing after the five minute mark.
*The music track and the timed stamina battle condition reference the ten-minute time limit of The Boss's battle, where the theme of "Snake Eater" starts playing after the five-minute mark.
*The Poison Floor hazard references the aftermath of The Boss's battle in ''Snake Eater'' where Naked Snake kills The Boss, which turned the color of the white flowers into deep red.
*The Poison Floor hazard and the Defense ↑ rule reference how Naked Snake must learn to adapt during The Boss's battle, similar to how the player must adapt after taking up a primary spirit's support spots with anti-poison hazard skills.
*Zero Suit Samus' blaster and moveset, and the Defense ↑ rule reference The Boss' close quarter combat where she uses a combination of hand-to-hand combat to disarm the opponent and armed combat where she uses her one-handed assault rifle, the Patriot.
*Zero Suit Samus' blaster and moveset reference The Boss's close-quarter combat where she uses a combination of hand-to-hand combat to disarm the opponent and armed combat to use her one-handed assault rifle, the Patriot.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference The Boss' defection scene in ''Snake Eater'', where she throws Naked Snake over a bridge and into the river, as well as how she and Naked Snake developed CQC, a grappling-based combat style. This is further referenced by the location of The Boss spirit across a bridge over water in the jungle area in the Light Realm in World of Light.
*This spirit's Strong Throw ability further references The Boss's close-quarter combat, which includes using a series of grabs and throws to disarm the opponent.
*In World of Light, The Boss spirit is located across a bridge over a river in the jungle area in the Light Realm, referencing The Boss's defection scene in ''Snake Eater'', which takes place on a wooden bridge over a river.
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