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**{{buff|Donkey Kong gains [[armor]] when carrying an opponent when using Cargo throw (Kong Karry).}} | **{{buff|Donkey Kong gains [[armor]] when carrying an opponent when using Cargo throw (Kong Karry).}} | ||
**{{buff|Donkey Kong no longer takes damage if an opponent breaks free from his forward throw. Additionally, he can now perform an infinite on {{SSBB|Ness}} and {{SSBB|Lucas}} if they break out of his cargo throw due to their longer grounded grab release animations.}} | **{{buff|Donkey Kong no longer takes damage if an opponent breaks free from his forward throw. Additionally, he can now perform an infinite on {{SSBB|Ness}} and {{SSBB|Lucas}} if they break out of his cargo throw due to their longer grounded grab release animations.}} | ||
**{{ | **{{change|Cargo [[forward throw]] launches opponents at a higher angle (55° → 60°).}} | ||
**{{buff|Cargo [[down throw]] launches opponents at a much lower angle (40˚ → 28˚), making it much better for gimping and edgeguarding.}} | |||
**{{buff|Donkey Kong's lowered falling speed combined with an improved vertical recovery makes it much safer to [[stage spike]] an opponent with the cargo back and down throws.}} | **{{buff|Donkey Kong's lowered falling speed combined with an improved vertical recovery makes it much safer to [[stage spike]] an opponent with the cargo back and down throws.}} | ||
**{{nerf|An opponent takes 4% less damage if they break free from Donkey Kong's forward throw (10% → 6%).}} | **{{nerf|An opponent takes 4% less damage if they break free from Donkey Kong's forward throw (10% → 6%).}} |