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While Rayquaza technically has less health than later bosses, its massive battery of resistances practically gives it a very large amount of health. In fact, the only moves which it does not resist are those with [[freezing]] hitboxes, which is a nod to the ''Pokémon'' games, where Rayquaza's typing makes it | While Rayquaza technically has less health than later bosses, its massive battery of resistances practically gives it a very large amount of health. In fact, the only moves which it does not resist are those with [[freezing]] hitboxes, which is a nod to the ''Pokémon'' games, where Rayquaza's typing makes it 4x weak to Ice-type moves. However with there being only a few moves in the game with hitboxes of the freezing type, only possessed by the {{SSBB|Ice Climbers}}, {{SSBB|Lucas}}, and {{SSBB|Mr. Game & Watch}}, this lone relative weakness can rarely be exploited. Even then, most of those few freezing moves are projectiles, meaning Rayquaza will still resist them, while also being low-damaging and laggy moves that would make them ineffective for using against bosses. With this inability to use moves that Rayquaza does not possess an at least x0.7 resistance to, it is effectively about as or even more durable than [[Duon]], the most durable boss outside of [[Tabuu]]. | ||
None of Rayquaza's hurtboxes are programmed to be a weak point, though it notably has weak point numbers programmed in that are not the default ×2.0 like they are for other enemies that lack a weak point. This may indicate that Rayquaza originally had a weak point to counterbalance its massive resistances, which was scrapped late in development. | None of Rayquaza's hurtboxes are programmed to be a weak point, though it notably has weak point numbers programmed in that are not the default ×2.0 like they are for other enemies that lack a weak point. This may indicate that Rayquaza originally had a weak point to counterbalance its massive resistances, which was scrapped late in development. |
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