Fire: Difference between revisions

183 bytes added ,  1 month ago
 
Line 33: Line 33:
# '''Fire''': Default.
# '''Fire''': Default.
# '''Heavy Trampoline''': Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
# '''Heavy Trampoline''': Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
# '''Trampoline Launch''': Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to ''Melee{{'}}s'' version of Fire.
# '''Trampoline Launch''': Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to ''Melee{{'}}s'' version of Fire, even having Mr. Game & Watch fall noticeably faster after using the move, emulating ''Melee''{{'}}s heavier fall physics, though this can be cancelled by using an aerial or airdodge.


==Spirits==
==Spirits==