2,443
edits
(merging shared cheers) |
m (→Moveset) |
||
Line 96: | Line 96: | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Whip Sweep ({{ja|ムチはたき|Muchi Hataki}}) | |neutralname=Whip Sweep ({{ja|ムチはたき|Muchi Hataki}}, ''Whip Duster'')<br>Whip Combo ({{ja|ムチムチコンボ|Muchi Konbo}})<br>Whip Barrage ({{ja|ムチれんだ|Muchi Renda}})<br>Whip Finish ({{ja|ムチフィニッシュ|Muchi Finisshu}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
Line 107: | Line 107: | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=Handstands and thrusts its feet upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. It can lead to aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks. | |utiltdesc=Handstands and thrusts its feet upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. It can lead to aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks. | ||
|dtiltname=Leg Sweep ({{ja|あしもとはたき|Ashimoto Hataki}}) | |dtiltname=Leg Sweep ({{ja|あしもとはたき|Ashimoto Hataki}}, ''Underfoot Duster'') | ||
|dtiltdmg=5.5% | |dtiltdmg=5.5% | ||
|dtiltdesc=Whips its vine quickly along the ground forwards. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash. | |dtiltdesc=Whips its vine quickly along the ground forwards. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash. | ||
Line 131: | Line 131: | ||
|bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | |bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | ||
|bairdesc=Backflips and swings its vines backwards. The first hit is very weak and designed to combo into the second hit, which does weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak and has significant difficulty KOing due to its angle. | |bairdesc=Backflips and swings its vines backwards. The first hit is very weak and designed to combo into the second hit, which does weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak and has significant difficulty KOing due to its angle. | ||
|uairname=Exploding Descent ({{ja|ばくれつきゅうこうか|Bakuretsu Kyūkōka}}) | |uairname=Exploding Descent ({{ja|ばくれつきゅうこうか|Bakuretsu Kyūkōka}}, ''Exploding Nosedive'') | ||
|uairdmg={{ShortHopDmgSSBU|15}} | |uairdmg={{ShortHopDmgSSBU|15}} | ||
|uairdesc=Expels a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Ivysaur's strongest aerial. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields. | |uairdesc=Expels a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Ivysaur's strongest aerial. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields. | ||
|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}}) | |dairname=Rear/Reverse Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}}) | ||
|dairdmg={{ShortHopDmgSSBU|10}} | |dairdmg={{ShortHopDmgSSBU|10}} | ||
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup on frame 11 and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves. However, it only lasts for 2 frames, and due to its extreme ending lag of 51 frames, it's very punishable when missed or shielded. | |dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup on frame 11 and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves. However, it only lasts for 2 frames, and due to its extreme ending lag of 51 frames, it's very punishable when missed or shielded. | ||
Line 145: | Line 145: | ||
|fthrowdmg=5% (hit 1 and throw) | |fthrowdmg=5% (hit 1 and throw) | ||
|fthrowdesc=Headbutts the opponent forwards. It can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage. | |fthrowdesc=Headbutts the opponent forwards. It can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage. | ||
|bthrowname=Vine Throw ({{ja|つるとばし|Tsuru Tobashi}}) | |bthrowname=Vine Throw ({{ja|つるとばし|Tsuru Tobashi}}, ''Vine Fly-Off'') | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc=Spins around before tossing the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination. | |bthrowdesc=Spins around before tossing the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination. | ||
|uthrowname=Vine Thrust ({{ja|つるつきあげ|Tsuru Tsukiage}}) | |uthrowname=Vine Thrust ({{ja|つるつきあげ|Tsuru Tsukiage}}, ''Vine Thrusting-Lift'') | ||
|uthrowdmg=4% (hit 1), 5% (throw) | |uthrowdmg=4% (hit 1), 5% (throw) | ||
|uthrowdesc=Holds the opponent upwards and hits them with its bud. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth. | |uthrowdesc=Holds the opponent upwards and hits them with its bud. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth. | ||
|dthrowname=Vine | |dthrowname=Vine Dropper ({{ja|つるおとし|Tsuru Otoshi}}) | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Frontflips and slams the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%. | |dthrowdesc=Frontflips and slams the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%. |
edits