Giga Bowser (SSBB)/Forward smash: Difference between revisions

Changed wording to read less like it was scribbled on a post-it note, and added more accurate information.
m (Cleanup)
(Changed wording to read less like it was scribbled on a post-it note, and added more accurate information.)
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==Differences from {{SSBB|Bowser}}==
==Differences from {{SSBB|Bowser}}==
*{{change|Has a fire effect that the original didn't have.}}
*{{change|It has a [[flame]] effect, which the original didn't have.}}
*{{change|Is now a single hit instead of a multi-hit.}}
*{{change|It is now a single hit instead of a multi-hit.}}
**{{buff|More consistent at connecting.}}
**{{buff|This makes its damage output more consistent, and increases its minimum damage output (10% → 24%). The lack of a first hit also prevents a common issue with Bowser's version where the first hit knocks the opponent out of range of the second hit.}}
**{{nerf|The startup is the same as Bowser's hit 2, making the earliest hit later (frame 26 → 28).}}
**{{nerf|The maximum damage output is lower (33% → 28%), and the startup is the same as Bowser's hit 2, making the earliest hit occur later (frame 26 → 28).}}
*{{buff|Has more active frames (4 → 13).}}
*{{buff|It has more active frames (4 → 13), and due to the rearranged hitboxes, it is much easier to get the sweetspot as opposed to the sourspot.}}
*{{nerf|Later [[IASA]] (frame 66 → 69).}}
*{{nerf|It has significantly reduced knockback values compared to Bowser's sweetspot (25 (base)/81 (scaling) 5/60), KOing later despite its increased base damage.}}
*{{nerf|Less base knockback (25 → 5) and knockback scaling (81 → 60).}}
*{{nerf|It lacks the [[IASA]] frames that Bowser's has, increasing its ending lag (FAF 66 70).}}
*{{buff|Minimum damage is higher (10% → 23%).}}
*{{nerf|Maximum damage is lower (43% 28%).}}


==Hitboxes==
==Hitboxes==