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==Differences from {{SSBB|Bowser}}== | ==Differences from {{SSBB|Bowser}}== | ||
*{{change| | *{{change|It has a [[flame]] effect, which the original didn't have.}} | ||
*{{change| | *{{change|It is now a single hit instead of a multi-hit.}} | ||
**{{buff| | **{{buff|This makes its damage output more consistent, and increases its minimum damage output (10% → 24%). The lack of a first hit also prevents a common issue with Bowser's version where the first hit knocks the opponent out of range of the second hit.}} | ||
**{{nerf|The startup is the same as Bowser's hit 2, making the earliest hit later (frame 26 → 28).}} | **{{nerf|The maximum damage output is lower (33% → 28%), and the startup is the same as Bowser's hit 2, making the earliest hit occur later (frame 26 → 28).}} | ||
*{{buff| | *{{buff|It has more active frames (4 → 13), and due to the rearranged hitboxes, it is much easier to get the sweetspot as opposed to the sourspot.}} | ||
*{{nerf| | *{{nerf|It has significantly reduced knockback values compared to Bowser's sweetspot (25 (base)/81 (scaling) → 5/60), KOing later despite its increased base damage.}} | ||
*{{nerf|It lacks the [[IASA]] frames that Bowser's has, increasing its ending lag (FAF 66 → 70).}} | |||
*{{nerf| | |||
==Hitboxes== | ==Hitboxes== |