Crazy Hand (SSBU): Difference between revisions

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Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]]. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.
Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]]. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.


Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Static Discharge for the latter to enter and destroy 50 [[false character]]s.
Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Electric Shock for the latter to enter and destroy 50 [[false character]]s.


Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army.
Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army.