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Through a competitive lens, exploits are complicated to deal with, as some are considered worse than others. By default, exploits are considered tournament-legal, as most are either considered not obtrusive enough to address or are even considered beneficial to the metagame. Examples include [[wavedashing]] in ''Melee'' and ''Ultimate'' and the [[omnigay]] in ''Brawl'' and ''Ultimate'', both of which require a certain level of skill and situational awareness to consistently achieve. However, some exploits have been deemed "degenerate" to competitive integrity, either by requiring relatively low skill or having extremely low risk and high reward. Examples include the various forms of [[wobbling]] across the series or abusing ledge [[intangibility]] in early entries to stall for time or create an unfair advantage. These exploits are usually banned and guilty parties are punished accordingly. | Through a competitive lens, exploits are complicated to deal with, as some are considered worse than others. By default, exploits are considered tournament-legal, as most are either considered not obtrusive enough to address or are even considered beneficial to the metagame. Examples include [[wavedashing]] in ''Melee'' and ''Ultimate'' and the [[omnigay]] in ''Brawl'' and ''Ultimate'', both of which require a certain level of skill and situational awareness to consistently achieve. However, some exploits have been deemed "degenerate" to competitive integrity, either by requiring relatively low skill or having extremely low risk and high reward. Examples include the various forms of [[wobbling]] across the series or abusing ledge [[intangibility]] in early entries to stall for time or create an unfair advantage. These exploits are usually banned and guilty parties are punished accordingly. | ||
The subsect of the ''Smash'' [[community]] that partakes in [[ | The subsect of the ''Smash'' [[community]] that partakes in [[Superplay|speedrunning]] takes a different approach to handling exploits. Typically, the any% category allows any and all exploits while the glitchless category only allows exploits that are not considered glitches. That being said, an exploit is sometimes discovered that cuts down so much time that it completely invalidates all runs that came before. In order to prevent said previous runs from falling into obscurity, a branch of the any% category is often created that disallows this newfound exploit and potentially others. That way, the main any% category can continue to innovate while those that want to continue the "traditional" way still have the option to develop an insular community. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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