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Ike (SSBU)/Neutral aerial: Difference between revisions
(→Overview: Ok, so I know that there was a very bad overview that had to be deleted, so I tried my best at doing a better one) Tag: Mobile edit |
(It's spelled "aerial") |
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Ike does a downward arcing slash underneath himself. | Ike does a downward arcing slash underneath himself. | ||
For ike standards, this move is decently quick (frame 10) whit the move covering both sides whit a big hitbox (so big that they nerfed the hitboxes of the late hit in patch 8.0.0) but probably the biggest streinght of the move is his low landing lag (only 9 frames) this gives the move a lot of combo potential (especialy on platforms) while also leading into kill comfirms like neutral | For ike standards, this move is decently quick (frame 10) whit the move covering both sides whit a big hitbox (so big that they nerfed the hitboxes of the late hit in patch 8.0.0) but probably the biggest streinght of the move is his low landing lag (only 9 frames) this gives the move a lot of combo potential (especialy on platforms) while also leading into kill comfirms like neutral aerial into up aerial, back aerial or up special. | ||
However this move has a few minor flaws, while it's fast for Ike standards, it's also slow for neutral | However this move has a few minor flaws, while it's fast for Ike standards, it's also slow for neutral aerial standards, this means that the move is not a very good out of shield option, also while the move has low landing lag, it also has high endlag (60 total frames) making it close to useless rising. | ||
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Overall, this is a great move, while not one of the best neutral | Overall, this is a great move, while not one of the best neutral aerials in the game, it's still in contention for ike's best move | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{change|The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.}} | *{{change|The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.}} | ||
*{{nerf|The late hit has smaller hitboxes (4u → 3u).}} | *{{nerf|The late hit has smaller hitboxes (4u → 3u).}} | ||
Revision as of 00:20, December 25, 2024
Overview
Ike does a downward arcing slash underneath himself.
For ike standards, this move is decently quick (frame 10) whit the move covering both sides whit a big hitbox (so big that they nerfed the hitboxes of the late hit in patch 8.0.0) but probably the biggest streinght of the move is his low landing lag (only 9 frames) this gives the move a lot of combo potential (especialy on platforms) while also leading into kill comfirms like neutral aerial into up aerial, back aerial or up special.
However this move has a few minor flaws, while it's fast for Ike standards, it's also slow for neutral aerial standards, this means that the move is not a very good out of shield option, also while the move has low landing lag, it also has high endlag (60 total frames) making it close to useless rising.
In patch 8.0.0 this move was nerfed, i already said the fact that they made the hitboxes of the late hit smaller, but his knockback was also increased, meaning it's not as good for combos (but still solid) this was more of a trade of though, because this gives it back some of his smash 4 kill power.
Overall, this is a great move, while not one of the best neutral aerials in the game, it's still in contention for ike's best move
Update History
The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.
The late hit has smaller hitboxes (4u → 3u).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
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Clean hit | 10-14 |
Late hit | 15-22 |
Ending autocancel | 50- |
Interruptible | 60 |
Animation length | 68 |
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Landing lag
Interruptible | 9 |
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Animation length | 26 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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