Samus (SSB): Difference between revisions

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'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a [[starter character]] in ''[[Super Smash Bros.]]'' As in her games, she fights inside the hi-tech, powerful Varia Suit, giving her a strong endurance to attacks as well as varied options for attack. Her sound clips are entirely "technologic" sounds.
'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a [[starter character]] in ''[[Super Smash Bros.]]'' As in her games, she fights inside the hi-tech, powerful Varia Suit, giving her a strong endurance to attacks as well as varied options for attack. Her sound clips are entirely "technologic" sounds.


She is ranked 8th on the current [[tier list]], placing her at the top of the C tier. Samus is a [[weight|heavy]], yet [[falling speed#Floaty|floaty]], character with decent horizontal [[recovery]]. She has arguably the highest raw damage output in the game, courtesy of her many options for attacking, and due to the long range of her moves, she is able to space them well. The high damage output of her moves also translates well to her power, having many powerful finishers like her [[Charge Shot]] and her neutral and back aerials. Despite her weight, her floaty nature also allows her to not be comboed as easily as others.
She is ranked 8th on the current [[tier list]], placing her at the top of the C tier. Samus is a [[falling speed#Floaty|floaty]] [[weight|heavyweight]], that has excellent raw damage output, courtesy of her many options for attacking, and due to the long range of her moves, she is able to space them well. The high damage output of her moves also translates well to her power, having many powerful finishers like her [[Charge Shot]] and her neutral and back aerials. Despite her weight, her floaty nature also allows her to not be comboed as easily as others. She also boasts a decent horizontal [[recovery]], owing to her Bomb stalling her in the air and her aforementioned low falling speed. She also


However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness. Samus also has no reliable grounded or aerial options for approaching. Another weakness is her very sluggish frame data, with some of her moves having lots of ending lag. Altogether, this gives her an almost non-existent approach. While she seemingly has many combo starters due to said moves having low knockback, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to KO.
However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness and poor air speed. Samus also has no reliable grounded or aerial options for approaching, owing her very sluggish frame data, with some of her moves, such as her tether grab and up tilt, having large amounts of ending lag. Altogether, this gives her a terrible approach. While she seemingly has many combo starters due to said moves having low knockback and decent frame data, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to secure KOs.


However, she is ranked higher in the Japanese version at 7th, due to the different gameplay mechanics having an impact on her moveset, and she has a notable smasher in {{Sm|Jouske}}, who achieves great results with her (despite refusing to travel to North America).
In the Japanese version, she is ranked higher at 7th, due to the gameplay mechanics there having a positive impact on her moveset, and she has a notable smasher in {{Sm|Jouske}}, who achieves excellent results with her in-region.


==Attributes==
==Attributes==
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Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she escapes many zero deaths with her floaty weight and [[Screw Attack]]. Her [[dash attack]] can set up tech chases, leading into a down tilt and a down air to kill; however, this is not a true combo at all percents. In addition, her down-air may not kill heavier characters such as herself or {{SSB|Donkey Kong}}.  
Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she escapes many zero deaths with her floaty weight and [[Screw Attack]]. Her [[dash attack]] can set up tech chases, leading into a down tilt and a down air to kill; however, this is not a true combo at all percents. In addition, her down-air may not kill heavier characters such as herself or {{SSB|Donkey Kong}}.  


Overall, most of Samus's moves, while doing over 10% in most cases, have a high amount of ending lag. As a result of that, she lacks easy-to-land KO options, apart from her down aerial, which is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, especially against slow recoveries like {{SSB|Kirby}}'s or {{SSB|Jigglypuff}}'s, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the {{b|Screw Attack|move}}, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. She is vulnerable to edgeguarding herself; an aerial Charge Shot can help prevent careless edgeguards, but her recovery is slow and predictable.
Overall, most of Samus's moves, while doing over 10% in most cases, have a high amount of ending lag. As a result of that, she lacks easy-to-land KO options, apart from her down aerial, which is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, especially against slow recoveries like {{SSB|Kirby}}'s or {{SSB|Jigglypuff}}'s, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the {{b|Screw Attack|move}}, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. She is vulnerable to edgeguarding herself; an aerial Charge Shot can help prevent careless edgeguards, but her recovery is slow and predictable. Due to her moves having large amounts of ending lag and her mediocre overall mobility, Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily.


Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it is virtually impossible to make a combo video of her without hacking.
Because of her weaknesses, Samus is considered to have poor matchups overall, struggling to approach top-tier characters like {{SSB|Pikachu}} and {{SSB|Kirby}} without relying on successful reads and predictable finishers, while getting heavily punished over whiffed moves herself.
 
Because of her weaknesses, Samus has the worst matchup spread, having a losing matchup against nearly every character in the game, and also having only one even matchup, which is against {{SSB|Jigglypuff}}.


==Differences between game versions==
==Differences between game versions==
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===Tier placement and history===
===Tier placement and history===
For the longest time, Samus had been seen as a bottom tier character, frequently considered the worst in the whole game. The reasons for this negative perception are her lack of a reliable 0-to-death option, a slow and ineffective grab, and an overall laggy and predictable moveset. This perception of her would cause her to tie with Link on the first tier list of ''Smash 64'' and would be placed dead last on the second and third tier list. In 2009, a year after the publicization of the first tier list, Samus would find her best representive in Jouske, who won {{Trn|Kanto 2009}} and would be the most dominant player in Japan. Jouske would also win {{Trn|Kansai 2010}}, {{Trn|Kanto 2012}}, and {{Trn|Kanto 2013}}. These results would make Samus the only bottom-tier character to win a major ''Smash 64'' tournament. In North America, Samus would never hit peaks of the same caliber, due to character's nerfs in the North American version of the game and Jouske's lack of interest in travelling to compete in international tournaments.
For the longest time, Samus had been seen as a bottom tier character, frequently considered the worst in the whole game. The reasons for this negative perception are her lack of a reliable 0-to-death option, a slow and ineffective grab, and an overall laggy and predictable moveset. This perception of her would cause her to tie with Link on the first tier list of ''Smash 64'' and would be placed dead last on the second and third tier list. In 2009, a year after the first tier list was established, Samus would find her best representive in Jouske, who won {{Trn|Kanto 2009}} and would be the most dominant player in Japan. Jouske would also win multiple high-level tournaments, with examples including {{Trn|Kansai 2010}}, {{Trn|Kanto 2012}}, and {{Trn|Kanto 2013}}. These results would make Samus the only bottom-tier character to win a major ''Smash 64'' tournament. In North America, Samus would never hit peaks of the same caliber, due to character's nerfs in the North American version of the game, Jouske's lack of interest in travelling to compete in international tournaments, and a large number of Samus players failing to place highly there.


However, the perception of Samus has shifted more recently to be more positive, as she now sits in the lower-middle tier, placing 8th on the current tier list. While Jouske would retire in 2016, other Samus players took the mantle such as {{Sm|SotoH}}, {{Sm|meipon}}, and {{Sm|emptyW}}, who took advantage of her floaty attributes to increase her survivability and use niche but highly potent kill options against high-tiered characters. emptyW would be the character's best representative in recent years, winning the regional {{Trn|Low Tide City 2022}} and placing highly at others such as 5th at {{Trn|Crovy Fest}}. These better results in comparison to years previous, aided into her more positive perception, but most would still agree that she struggles to make due with half of the cast and their more consistent advantage states.
Because of Jouske's success, from subsequent years, Samus's overall competitive viability has shifted to be more positive, currently placing 8th on the current tier list. While Jouske would retire in 2016, other Samus players took the mantle such as {{Sm|SotoH}}, {{Sm|meipon}}, and {{Sm|emptyW}}, who took advantage of her floaty attributes to increase her survivability and use niche but highly potent kill options against high-tiered characters. emptyW would be the character's best representative in recent years, winning the regional {{Trn|Low Tide City 2022}} and placing highly at others such as 5th at {{Trn|Crovy Fest}}. These better results in comparison to previous years aided in her more positive perception, but most would still agree that she struggles to contend with higher-tier characters and their more consistent advantage states and neutral games .


==In Single-player==
==In Single-player==