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*All characters can walk while holding a heavy item, though very slowly; Donkey Kong remains the only one who can jump and walk at a normal speed while carrying them. They can also be thrown upwards and downwards, like regular items. | *All characters can walk while holding a heavy item, though very slowly; Donkey Kong remains the only one who can jump and walk at a normal speed while carrying them. They can also be thrown upwards and downwards, like regular items. | ||
*Healing items can now be consumed while wielding a battering item, such as the [[Beam Sword]]. | *Healing items can now be consumed while wielding a battering item, such as the [[Beam Sword]]. | ||
*If a player KOs an ally in a team battle, the game now registers it as a self-destruct (effectively costing the team two points) instead of a KO (the KO point canceled out the ally losing a point from a fall) | |||
===Game modes=== | ===Game modes=== |
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