Super Smash Bros. Melee: Difference between revisions

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*All characters can walk while holding a heavy item, though very slowly; Donkey Kong remains the only one who can jump and walk at a normal speed while carrying them. They can also be thrown upwards and downwards, like regular items.
*All characters can walk while holding a heavy item, though very slowly; Donkey Kong remains the only one who can jump and walk at a normal speed while carrying them. They can also be thrown upwards and downwards, like regular items.
*Healing items can now be consumed while wielding a battering item, such as the [[Beam Sword]].
*Healing items can now be consumed while wielding a battering item, such as the [[Beam Sword]].
*If a player KOs an ally in a team battle, the game now registers it as a self-destruct (effectively costing the team two points) instead of a KO (the KO point canceled out the ally losing a point from a fall)


===Game modes===
===Game modes===
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