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Note that because all players in the match are on the same team and have no opponents, any CPU characters won't attack or move at all, except to [[recover]] or use items that they are attracted to (such as [[Poké Ball]]s). If Friendly Fire is not turned on, no characters will be able to fight, unless bombs can be used. If the mode is set to [[Stock]] rather than Time, the match will end immediately (making it a case of the [[0-Second Melee]] glitch below). | Note that because all players in the match are on the same team and have no opponents, any CPU characters won't attack or move at all, except to [[recover]] or use items that they are attracted to (such as [[Poké Ball]]s). If Friendly Fire is not turned on, no characters will be able to fight, unless bombs can be used. If the mode is set to [[Stock]] rather than Time, the match will end immediately (making it a case of the [[0-Second Melee]] glitch below). | ||
====[[0-Second Melee]]==== | ====[[Single person match#In Super Smash Bros. Melee|0-Second Melee]]==== | ||
This subglitch can be used to play a melee that lasts 0 seconds. | This subglitch can be used to play a melee that lasts 0 seconds. | ||
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