Super Smash Bros. Ultimate

Holy Water: Difference between revisions

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(It is also a Kazuya's weakness.)
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The flask has unique traits that allow it to break on contact: the flask itself is set to have 6% health, it takes 3% damage when it hits someone, and it depletes its health upon hitting a surface.<ref>[https://youtu.be/u81ugi28KrY?t=30]</ref> It also takes no damage on contact with a shield, which is why it bounces upon hitting one. This allows the flask to be caught so long as it hits an enemy but not a surface (since it takes a maximum of two hits on an enemy for it to break), allowing for unique setups.
The flask has unique traits that allow it to break on contact: the flask itself is set to have 6% health, it takes 3% damage when it hits someone, and it depletes its health upon hitting a surface.<ref>[https://youtu.be/u81ugi28KrY?t=30]</ref> It also takes no damage on contact with a shield, which is why it bounces upon hitting one. This allows the flask to be caught so long as it hits an enemy but not a surface (since it takes a maximum of two hits on an enemy for it to break), allowing for unique setups.
It is also a [[Kazuya Mishima|Kazuya]]'s weakness.


==Instructional quote==
==Instructional quote==

Revision as of 02:39, November 19, 2024

Holy Water
Simon Down B SSBU.gif
Richter Down B SSBU.gif

Simon and Richter using Holy Water in Ultimate.
Users Simon
Richter
Universe Castlevania

Holy Water (聖水, Holy Water) is Simon and Richter's down special move.

Overview

The user throws in a flask of Holy Water in a downward arc, which deals a small amount of flame damage and knockback if it hits an opponent before it hits the ground. Upon making contact with the ground, the flask will burst, and create a pillar of fire similar to Arcfire. The flask will be thrown at a steeper angle if the move is performed in midair. Simon's Holy Water produces red flames with a flame hitbox, while Richter's Holy Water produces blue flames with an aura hitbox, which means Richter's version is unable to detonate explosives such as Blast Boxes and can damage red Pikmin. However, as the aura mechanic is unique to Lucario and not dependent on the hitbox's properties, its power does not increase when Richter's damage is higher. When Richter uses the move he will also say "Take this!", unlike Simon who simply grunts when he uses the move.

If the flask is shielded, it will bounce off the shield before detonating on the floor. If the flask is caught before it hits the ground, it can be picked up as an item and thrown. As it is an item, the user is unable to use the move if he is already holding an item (similar to Young Link and Toon Link's Bombs). If the flask is shielded, however, the flames will damage the user as if it was reflected.

The flask has unique traits that allow it to break on contact: the flask itself is set to have 6% health, it takes 3% damage when it hits someone, and it depletes its health upon hitting a surface.[1] It also takes no damage on contact with a shield, which is why it bounces upon hitting one. This allows the flask to be caught so long as it hits an enemy but not a surface (since it takes a maximum of two hits on an enemy for it to break), allowing for unique setups.

It is also a Kazuya's weakness.

Instructional quote

Super Smash Bros. Ultimate Move List Simon (SSBU) Throws a bottle of holy water diagonally downward. Pillars of fire erupt from where it lands.
Richter (SSBU) Throws a bottle of holy water diagonally downward. Pillars of fire erupt from where it lands.

Origin

Simon using the Holy Water in the original Castlevania.

Holy Water is a recurring sub-weapon in the Castlevania series. As with other sub-weapons, usage of Holy Water requires hearts, which act as ammo; the protagonist can keep throwing Holy Water until they either run out of hearts, die, or collect another sub-weapon. When thrown, it creates a pillar of fire with a lingering hitbox, dealing massive damage against slow moving opponents and opponents that can be tricked into walking into the flame. However, since the flame is in a set position, positioning is key for effective usage and not wasting hearts.

Richter using the Holy Water in Castlevania: Rondo of Blood

Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to Fire Bomb. Simon's Holy Water is colored red much like its appearance from Castlevania to Super Castlevania IV, while Richter's is colored blue like in his playable appearances in Castlevania: Symphony of the Night onwards, as opposed to the green color in Rondo of Blood and Castlevania: Dracula X. However, Richter is often shown utilizing a moving flame as opposed to a stationary one in his home series.

Real holy water is water that has been blessed by a clergy member in a church for spiritual cleansing, baptism, or the warding off of evil. Many forms of media have depicted holy water having a burning effect on unholy creatures such as demons.

In Smash, its function is a hybrid of how it appears in Simon and Richter's games. The flame stays in one place like in Castlevania through Super Castlevania IV, but rather than being thrown in an arc, it is thrown directly downward at an angle, similarly to how it is used in Rondo of Blood and Symphony of the Night.

Gallery

Names in other languages

Language Name
Japan Japanese 聖水, Holy Water
UK English Holy Water
France French Eau bénite
Germany German Weihwasser
Spain Spanish Agua bendita
Italy Italian Acqua santa
China Chinese (Simplified) 圣水
Taiwan Chinese (Traditional) 聖水
South Korea Korean 성수, Holy Water
Netherlands Dutch Wijwater
Russia Russian Святая вода

Trivia

  • In spite of Richter's Holy Water not utilizing a flame effect, Pocket shows it as a flame attack, as indicated by the flame shown when pocketing the attack.
  • As long as the Holy Water flask is on-screen, the game treats Simon/Richter as if they are holding an item despite not actually holding an item.
    • This has the side effect of them not being able to pick up an item if the flask was caught by an opponent.
    • Another side effect is that they are unable to throw another flask until the first one is disposed of.
    • If a player using a Thrown Items ↑ spirit uses Holy Water but the flask is caught by a player using no spirits, that flask will change ownership and revert to its normal properties when thrown again. This is particularly odd given the first user is still "holding" the flask.

References

  1. ^ [1]

External Link