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==Origin==
==Origin==
Sonic is a 15-year-old anthropomorphic hedgehog who, as his name suggests, is capable of running at supersonic speeds. He is three foot, three (one meter) tall, weighs seventy-seven pounds (thirty-five kilograms) and has large quills, blue fur and green eyes. For attire, Sonic wears a pair of Power Sneakers,<ref>Sonic the Hedgehog (16-bit) (Sega Mega Drive) United States instruction booklet, p. 2.</ref> alongside a pair of white gloves.
Sonic is a 15-year-old anthropomorphic hedgehog who, as his name suggests, is capable of running at supersonic speeds. He is 3 ft, 3 in (1 m) tall, weighs 77 lbs (35 kg), and has large quills, blue fur, and green eyes. Sonic also wears a pair of Power Sneakers<ref>Sonic the Hedgehog (16-bit) (Sega Mega Drive) United States instruction booklet, p. 2.</ref> alongside a pair of white gloves.


Before the original ''Sonic the Hedgehog'', Sonic debuted in the arcade racing game ''Rad Mobile'' as an ornament hanging on the driver's rearview mirror. Self-described as "The Fastest Thing Alive", Sonic is confident, quick-witted, carefree and virtuous, yet he can also be impulsive, hot-headed, snarky, and cocky. He is also adventurous to the point that he hates being constrained. On a related note, Sonic's love of freedom is a primary reason behind his campaigns to stop subjugation of any kind, most notably the harebrained schemes concocted by his arch-nemesis, mad scientist Doctor Ivo "Eggman" Robotnik.
Before the original ''Sonic the Hedgehog'', Sonic debuted in the arcade racing game ''Rad Mobile'' as an ornament hanging on the driver's rearview mirror. Self-described as "The Fastest Thing Alive", Sonic is confident, quick-witted, carefree and virtuous, yet he can also be impulsive, hot-headed, snarky, and cocky. He is also adventurous to the point that he hates being constrained. On a related note, Sonic's love of freedom is a primary reason behind his campaigns to stop subjugation of any kind, most notably the schemes concocted by his arch-nemesis, mad scientist Doctor Ivo "Eggman" Robotnik.


Sonic's most defining feature is his speed, as it was his main gimmick and driving force during his inception. Sonic is constantly seen outrunning traditionally fast objects like cars and trucks, rockets, fighter jets and even time and space itself. This even applies to gameplay, with players often finding ways to glitch and sequence break several games by simply going fast enough. Aside from his speed, his main ability is to curl up into a ball and effectively make himself a projectile that can damage enemies. His most iconic method of achieving this state is the [[Spin Dash]], where Sonic curls up into a ball and spins around in place enough times to launch forward at high speeds. A variant of this technique called the Super Peel-Out exists, which has a similar effect except without curling into a ball. While Sonic initially could only jump and land on the heads of enemies, later games introduced the [[Homing Attack]], where Sonic will lock on to the closest enemy for a near guaranteed hit. Later games also introduced a boosting technique, where Sonic can further increase his speed by using a resource that varies depending on the game.
Sonic's most defining feature is his speed, as it was his main gimmick and driving force during his inception. Sonic is constantly seen outrunning traditionally fast objects like cars and trucks, rockets, fighter jets and even time and space itself. This even applies to gameplay, with players often finding ways to glitch and sequence break several games by simply going fast enough. Aside from his speed, his main ability is to curl up into a ball and effectively make himself a projectile that can damage enemies. His most iconic method of achieving this state is the [[Spin Dash]], where Sonic curls up into a ball and spins around in place enough times to launch forward at high speeds. A variant of this technique called the Super Peel-Out exists, which has a similar effect except without curling into a ball. While Sonic initially could only jump and land on the heads of enemies, later games introduced the [[Homing Attack]], where Sonic will lock on to the closest enemy for a near guaranteed hit. Later games also introduced a boosting technique, where Sonic can further increase his speed by using a resource that varies depending on the game.

Latest revision as of 21:56, November 10, 2024

For fighter info, see Sonic (SSBB), Sonic (SSB4), and Sonic (SSBU).
For the universe, see Sonic the Hedgehog (universe). For the smasher, see Smasher:Sonic.
Sonic the Hedgehog
Sonic.png
SonicSymbol.svg
Official artwork of Sonic from Sonic Forces.
Universe Sonic the Hedgehog
Debut Sonic the Hedgehog (1991)
Smash Bros. appearances Brawl
SSB4
Ultimate
Most recent non-Smash appearance Sonic X Shadow Generations (2024)
Console/platform of origin Sega Genesis
Species Hedgehog
Gender Male
Place of origin Christmas Island[1]
Created by Naoto Ōshima[2][3]
Designed by Naoto Ōshima[2] (Classic artwork)
Yuji Uekawa[4] (Modern artwork)
English voice actor Jason Griffith (Brawl)
Roger Craig Smith (SSB4/Ultimate)
Japanese voice actor Jun'ichi Kanemaru
French voice actor Alexandre Gillet
German voice actor Marc Stachel
Spanish voice actor Jonatán López
Italian voice actor Renato Novara
Article on Wikipedia Sonic the Hedgehog (character)

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonic the Hedgehog) is the titular protagonist of the Sonic the Hedgehog franchise and the mascot of Sega. After making a cameo in 1990’s Rad Mobile,[5] Sonic debuted a few months later in his eponymous game. In addition to succeeding Alex Kidd as Sega's mascot, Sonic was also the company's attempt at rivaling Nintendo's mascot, Mario, during the fourth and early sixth generations of video games.[6]

Sonic made his Super Smash Bros. debut in Super Smash Bros. Brawl, in which he and Solid Snake notably became the first third-party characters to appear in the Super Smash Bros. series. Sonic has since reappeared as a fighter in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Origin[edit]

Sonic is a 15-year-old anthropomorphic hedgehog who, as his name suggests, is capable of running at supersonic speeds. He is 3 ft, 3 in (1 m) tall, weighs 77 lbs (35 kg), and has large quills, blue fur, and green eyes. Sonic also wears a pair of Power Sneakers[7] alongside a pair of white gloves.

Before the original Sonic the Hedgehog, Sonic debuted in the arcade racing game Rad Mobile as an ornament hanging on the driver's rearview mirror. Self-described as "The Fastest Thing Alive", Sonic is confident, quick-witted, carefree and virtuous, yet he can also be impulsive, hot-headed, snarky, and cocky. He is also adventurous to the point that he hates being constrained. On a related note, Sonic's love of freedom is a primary reason behind his campaigns to stop subjugation of any kind, most notably the schemes concocted by his arch-nemesis, mad scientist Doctor Ivo "Eggman" Robotnik.

Sonic's most defining feature is his speed, as it was his main gimmick and driving force during his inception. Sonic is constantly seen outrunning traditionally fast objects like cars and trucks, rockets, fighter jets and even time and space itself. This even applies to gameplay, with players often finding ways to glitch and sequence break several games by simply going fast enough. Aside from his speed, his main ability is to curl up into a ball and effectively make himself a projectile that can damage enemies. His most iconic method of achieving this state is the Spin Dash, where Sonic curls up into a ball and spins around in place enough times to launch forward at high speeds. A variant of this technique called the Super Peel-Out exists, which has a similar effect except without curling into a ball. While Sonic initially could only jump and land on the heads of enemies, later games introduced the Homing Attack, where Sonic will lock on to the closest enemy for a near guaranteed hit. Later games also introduced a boosting technique, where Sonic can further increase his speed by using a resource that varies depending on the game.

Sonic gathers golden rings for his primary source of health and energy. If he takes damage, the rings will fly out of him, the amount fluctuating depending on the game, and he has a few seconds to get them back before they disappear. Sonic also collects power-ups such as Power Sneakers that increase his speed further, various elemental shields that let him interact with the level in unique ways and allow him to take a hit without losing rings, invincible boxes that temporarily turn him invincible, several permanent power-ups that let him perform new techniques and access new areas, and wisps that temporarily change Sonic's abilities.

Sonic's most iconic power-ups are the seven Chaos Emeralds, which appear in most games as either collectibles or plot devices. Sonic has been shown to know how to perform Chaos Control, which is using the energy of at least one emerald to warp the fabric of reality, usually resulting in time slowing to a crawl or stopping entirely. If Sonic collects all seven emeralds, he can transform into Super Sonic, which grants him flight and invincibility so long as he has a sufficient number of rings.

Initially, early Western profiles sometimes portrayed Sonic as being from the fictional planet Mobius. However, Japanese profiles (which Western territories would follow starting with Sonic Adventure) and Yuji Naka, the former head of Sonic Team, have since stated that his birthplace is Kiritimati (also known as Christmas Island), one of the numerous atolls that comprise the real world sovereign state of Kiribati.

In Super Smash Bros.[edit]

Although Sonic does not make any sort of appearance in Super Smash Bros., the game's Japanese website included his results from a poll to gauge interest for potential playable characters in a sequel.[8]

In Super Smash Bros. Melee[edit]

With the untimely demise of the Sega Dreamcast in early 2001, Sega was slated to become a strong supporter of the Nintendo GameCube by the time of its release. Because of this, Yuji Naka stated that Sonic was strongly considered to be playable in Melee, but was ultimately not added due to time constraints.[9] It was later revealed that both Shigeru Miyamoto and Masahiro Sakurai would have approved the idea of adding Sonic to Melee if there were no time constraints.[10]

An infamous hoax claimed that Sonic and Tails were unlockable in Melee. Despite it being confirmed that the rumor wasn't true, the hoax still became well-known in both the Super Smash Bros. community and the wider world of gaming anyway. This rumor got to such notoriety that the US website for Melee had to notify players in its FAQ that Sonic and Knuckles (who was not the subject of a major rumor) do not appear in the game.[11]

In Super Smash Bros. Brawl[edit]

As a playable character[edit]

Main article: Sonic (SSBB)
Sonic, as he appears in Super Smash Bros. Brawl.

Sonic makes his debut in the Super Smash Bros. series as a playable character in Super Smash Bros. Brawl, and was confirmed on October 10th, 2007.[12] According to Super Smash Bros. series creator Masahiro Sakurai, Sonic's inclusion was not guaranteed; as a result of his last-minute inclusion, the delay of Brawl's release date was announced alongside his confirmation.[13]

According to Sakurai, he played a number of both classic and modern Sonic the Hedgehog games in order to develop a basis for Sonic's appearance in Brawl. He was primarily focused on the classic games and based him on their gameplay style as one-button games.[13] Aesthetically, Sonic's design is from Sonic the Hedgehog (2006) and Sonic and the Secret Rings (the latter being the origin of the model), and his dashing animation is his Super Peel Out from Sonic the Hedgehog CD.[13] Mechanically, his moveset largely consists of his attacks from Sonic the Fighters,[13] although two of his special moves are the Homing Attack from Sonic Adventure and the Spin Dash from Sonic the Hedgehog 2.[12]

Sonic's Final Smash, Super Sonic, functions almost identically to its appearances in his home series: he is rendered invincible and can fly, yet his transformation has a fairly short duration.[12] Possibly as a result of his last-minute inclusion, Sonic also appears very late in Brawl's The Subspace Emissary. Ultimately, he plays a pivotal role in the defeat of the mastermind behind the Subspace Army, Tabuu, during the final battle.

Sonic fittingly possesses the fastest dashing speed in the game, as well as among the fastest walking and air speeds. His blisteringly fast mobility is further accentuated by Spin Dash and Spin Charge, which enable him to blitz an opponent and are integral to his solid combo game. Sonic also possesses an excellent recovery, courtesy of his aforementioned air speed and the considerable distance granted by Spring Jump. However, Sonic's strengths are almost completely offset by his severely unimpressive KO potential, and most of his moveset generally has minimal utility.

Despite his flaws and the general consensus that he lacks truly advantageous and disadvantageous matchups, Sonic has nevertheless managed to achieve decent tournament results, even at the national level. As a result, he is currently ranked 22nd out of 38 on the tier list; this places him in the D tier, and posits him as a mid tier character.

Trophy[edit]

Sonic the Hedgehog's trophy in Brawl
Sonic the Hedgehog
NTSC The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
PAL The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, golden Super Sonic.
SONIC THE HEDGEHOG (1991)
Wii: Sonic and the Secret Rings

Stickers[edit]

Name Game Effect Fighter(s)
Classic Sonic Sonic the Hedgehog JP Ver. AttackArm+021Hand (type) Attack +21 SonicSonic (SSBB)
Classic Sonic Sonic the Hedgehog US Ver. AttackThrowing+020Throwing (type) Attack +20 SonicSonic (SSBB)
Sonic the Hedgehog Sonic the Hedgehog AttackBodySpin+032Body (type)Spin (type) Attack +32 SonicSonic (SSBB)
Super Sonic Sonic the Hedgehog 2 DefenseElectric+027Electric (effect) Resistance +27 SonicSonic Sonic (SSBB)
Brawl Sticker Classic Sonic (Sonic The Hedgehog JP Ver.).png
Classic Sonic
(Sonic The Hedgehog JP Ver.)
Brawl Sticker Classic Sonic (Sonic The Hedgehog US Ver.).png
Classic Sonic
(Sonic The Hedgehog US Ver.)
Brawl Sticker Sonic The Hedgehog (Sonic The Hedgehog).png
Sonic The Hedgehog
(Sonic The Hedgehog)
Brawl Sticker Super Sonic (Sonic The Hedgehog 2).png
Super Sonic
(Sonic The Hedgehog 2)

In Super Smash Bros. 4[edit]

As a playable character[edit]

Main article: Sonic (SSB4)
Sonic, as he appears in Super Smash Bros. 4.

Sonic appears as a playable character in Super Smash Bros. 4, with his return being confirmed during a Nintendo Direct on October 1st, 2013.[14] Unlike in Brawl, he is now a starter character, and his design is now based on his appearance as of Sonic Unleashed, which in turn was based on the CGI models from Shadow the Hedgehog and Sonic the Hedgehog (2006). This is further reflected by him now being voiced by Roger Craig Smith, who succeeded Jason Griffith in 2010. On a related note, Sonic is now fully voiced in Spanish, French, Italian, and German.

Sonic has been heavily buffed in the transition from Brawl to SSB4. Sonic's previously abysmal KO potential has noticeably improved, and a number of his moves have improved utility. Outside of this, Sonic's outstanding speed and mobility have improved even further, thanks to his air and fast falling speeds becoming noticeably faster. Although Sonic's recovery was slightly weakened and some of his moves, particularly his KOing options, had their lag increased, these nerfs are largely outweighed by his aforementioned buffs.

Thanks to his improvements and consistent tournament success at all levels of play, Sonic is ranked 7th out of 55. This places him in the A tier, which ties him with Fox and posits him as a top tier character.

Trophies[edit]

Sonic the Hedgehog's trophy in Super Smash Bros. for Nintendo 3DS
Sonic the Hedgehog's trophy in Super Smash Bros. for Wii U
NtscSonic the Hedgehog
PalSonic
NTSCSuper Smash Bros. for Nintendo 3DS The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.
NTSCSuper Smash Bros. for Wii U The star of the Sonic The Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.
PAL A certain hedgehog from a certain series you just might have heard of. Unlike most hedgehogs, he's incredibly fast. Like most hedgehogs, however, he can't swim. He's by far the fastest runner of all the fighters, so take advantage of that by making sure no one gets the chance to hit him. (Just try not to end up in the water.)
Sonic The Hedgehog (06/1991)
Wii U: Sonic Lost World (10/2013)
Sonic (Alt.)'s trophy in Super Smash Bros. for Nintendo 3DS
Sonic (Alt.)'s trophy in Super Smash Bros. for Wii U
Sonic (Alt.)
NTSC Sonic's up special Spring Jump lets him reach great heights by jumping on a spring, becoming invincible for a moment. He can't use any other specials during the jump, but he can attack or dodge. This move's great for returning from a long launch. Other fighters can use the spring, though!
PAL Sonic's Spring Jump up special lets you bounce to great heights and briefly makes you invincible at the start. You can't use other specials while in the air, but you can use normal attacks, dodge and so on. It's great for getting both back to the stage and out of tough spots, but just remember that everyone else can use the spring too!
Sonic The Hedgehog (06/1991)
Wii U: Sonic Lost World (10/2013)

In Super Smash Bros. Ultimate[edit]

As a playable character[edit]

Main article: Sonic (SSBU)
Sonic, as he appears in Super Smash Bros. Ultimate.

Sonic appears as a playable character in Super Smash Bros. Ultimate, with his return being confirmed during Nintendo's E3 2018 presentation on June 12.[15] Due to being the first character in Mario's Classic Mode character unlock tree, Sonic can potentially be the first character unlocked in the game.

Sonic was nerfed slightly overall in the transition from SSB4, with the changes he received demanding a more aggressive playstyle. Most notably, Spin Dash and Spin Charge can no longer cross-up shields or be charged indefinitely, with Spin Dash also losing its ability to be shield-canceled. As a result, both moves have become noticeably less effective as both neutral and camping options. Up aerial's angle and knockback adjustments have worsened its hits' consistency when Sonic is ascending, as well as its KO potential. However, it remains a useful combo starter when SHFF'd, thanks to its noticeably lower landing lag and the retention of its excellent auto-cancel window.

Despite these nerfs, Sonic received some noticeable buffs. Homing Attack is faster and more controllable, giving it greater combo potential and neutral utility. Adjustments to Spin Charge's angles, knockback, hitlag and SDI have improved its consistency significantly, while Spring Jump is even more useful for recovering thanks to it regaining the vertical height it had in Brawl. Most of Sonic's standard attacks have also been strengthened or boast greater utility. Sonic has also been indirectly buffed by gameplay changes: he benefits from the expansion of dash-canceling's utility more so than the rest of the cast because of his unrivaled dashing speed, and the reintroduction of directional air dodging allows him to extend his already impressive recovery.

Spirits[edit]

Fighter spirit[edit]

Primary spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
778
SSBU spirit Super Sonic.png
Super Sonic
Grab
★★★★ 3 3970 9927 2215 5537 1603 4009 Speed ↑ Sonic The Hedgehog Series

Support spirit[edit]

No. Image Name Class Cost Ability Series
796
SSBU spirit Sonic the Werehog.png
Sonic the Werehog ★★ 1 Physical Attack ↑ Sonic The Hedgehog Series

Names in other languages[edit]

Language Name
Japan Japanese ソニック, Sonic
UK English Sonic
France French Sonic
Germany German Sonic
Spain Spanish Sonic
Italy Italian Sonic
China Chinese 索尼克, Sonic
South Korea Korean 소닉, Sonic
Netherlands Dutch Sonic
Russia Russian Соник
Portugal Portuguese Sonic

Trivia[edit]

  • Sonic has made the most Super Smash Bros. appearances out of any third-party fighter that has been playable in the series, having appeared in all games since his debut in Super Smash Bros. Brawl.
  • Sonic is the only third-party fighter to undergo a redesign between games. He uses a modified version of his model from Sonic and the Secret Rings, with much more detailed textures that have the colored shading of Yuji Uekawa's artwork, in Brawl. From SSB4 onwards, his design is his standard look as of Sonic Unleashed (previously used in pre-rendered cutscenes and promotional renders from other Sonic games) with elements from the Classic and Uekawa designs. Wii U uses a new model designed to fit the Brawl model's animation rig, while 3DS reuses the Brawl model with some modifications to better resemble the Wii U model. Ultimate uses a heavily remodeled version of the Wii U model. The 3DS model oddly enough retains the Uekawa-esque shading of the Brawl model that is gone from the models in Wii U and Ultimate.
    • Additionally, he is the only third-party fighter to have their voice actor changed between installments, switching from Jason Griffith to Roger Craig Smith in SSB4. However a few of Griffith's voice clips, such as Sonic's snoring and water surfacing sound, are still used in SSB4 and Ultimate.
  • Although he is unable to do so in his home series, Sonic can swim in the Super Smash Bros. series. However, to reflect his adverse mobility in water in his home series, his very frantic swimming style makes him among the slowest swimmers in the series. In Ultimate, this trait is further accentuated, as Sonic receives damage while swimming.
    • Ironically, real-world hedgehogs can swim, but have difficulty getting out of water.
  • Sonic is the only fighter who debuted on a Sega console.
  • Sonic, Mewtwo, Joker and Terry Bogard are the only fighters to have more than one reveal trailer.
    • Of those four, he is the only one who was not DLC at the time, and whose trailers contained actual gameplay (the latter three only had gameplay in their second trailer), were for two separate installments (being Brawl and SSB4), and did not have splash art.
    • Both trailers feature the ending segment of the song that is not included in-game for the Super Smash Bros. series.
    • Furthermore, in the case of SSB4, he was the first veteran in the series to have a dedicated reveal trailer, followed by Mewtwo, Lucas and Roy. Of those four, he is the only one who is not DLC and whose trailer lacked both splash art and a tagline.
  • Sonic and Wii Fit Trainer are the only two non-Pokémon fighters to have a voice actor for the French, Spanish, German, and Italian versions of SSB4 and Ultimate.
    • On a related note, he was only voiced in English and Japanese in Brawl, making him the only fighter to start out voiced in two languages for their first Super Smash Bros. appearance, and then be voiced in more languages in their subsequent appearance.

References[edit]