Sing: Difference between revisions

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Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also the more damage an opponent has when they fall asleep the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.
Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also the more damage an opponent has when they fall asleep the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.


However, in ''Melee'', one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". You can then climb to the stage to finish your opponent with a rest or what you want, or you can keep quick singing your opponent repeatedly(if you sing them while they are asleep, the sleeping time will reset) to annoy/mindgame him.
However, in ''Melee'' and ''Brawl'', one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". You can then climb to the stage to finish your opponent with a rest or what you want, or you can keep quick singing your opponent repeatedly(if you sing them while they are asleep, the sleeping time will reset) to annoy/mindgame him.


==In ''Brawl''==
==In ''Brawl''==

Revision as of 03:41, March 19, 2008

Sing is Jigglypuff's Up B attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep.

Unlike most Up B moves, this is not a third jump. Jigglypuff entered a helpless state and gained no height. Instead, players often used Rollout or an air dodge as a third jump.

Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also the more damage an opponent has when they fall asleep the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.

However, in Melee and Brawl, one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". You can then climb to the stage to finish your opponent with a rest or what you want, or you can keep quick singing your opponent repeatedly(if you sing them while they are asleep, the sleeping time will reset) to annoy/mindgame him.

In Brawl

Although Sing is not a recovery move, characters no longer enter a helpless state after using it. This changes the strategy of using this attack and allows more flexibility in when it can be safely used.

Trivia

Template:Jigglypuff Special Moves