Sing: Difference between revisions

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==In ''Brawl''==
==In ''Brawl''==
Although Sing is not a recovery move, characters no longer enter [[helpless mode]] after using third jumps or air dodges. This changes the strategy of using this attack and allows more flexibility in when it can be safely used.
Although Sing is not a recovery move, characters no longer enter a [[helpless]] state after using third jumps or air dodges. This changes the strategy of using this attack and allows more flexibility in when it can be safely used.


==Trivia==
==Trivia==

Revision as of 23:11, March 17, 2008

Sing is Jigglypuff's Up B attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep.

Unlike most Up B moves, this is not a third jump. Jigglypuff entered a helpless state and gained no height. Instead, players often used Rollout or an air dodge as a third jump.

Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also the more damage an opponent has when they fall asleep the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.

However, in Melee, one can sing when near a ledge. The singing will be canceled, but if there is an opponent near enough, they will fall asleep.

In Brawl

Although Sing is not a recovery move, characters no longer enter a helpless state after using third jumps or air dodges. This changes the strategy of using this attack and allows more flexibility in when it can be safely used.

Trivia

Template:Jigglypuff Special Moves