Super Smash Bros. Brawl in competitive play: Difference between revisions

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Many players have also supported a ban of the Ice Climbers in tournaments as well. While this almost never occurred during ''Brawl''{{'}}s competitive lifetime, it became common following the release of ''Smash 4'', with several of the few ''Brawl'' tournaments still hosted choosing to ban both Meta Knight and the Ice Climbers.
Many players have also supported a ban of the Ice Climbers in tournaments as well. While this almost never occurred during ''Brawl''{{'}}s competitive lifetime, it became common following the release of ''Smash 4'', with several of the few ''Brawl'' tournaments still hosted choosing to ban both Meta Knight and the Ice Climbers.


Conversely, characters such as {{SSBB|Ganondorf}}, {{SSBB|Jigglypuff}} and {{SSBB|Captain Falcon}} are severely underpowered in competitive play; Ganondorf held disadvantageous matchups against every single character in the game (although his higher power is more debatable against other lower-tier characters around him), and high-tier staples of ''Melee'' such as Captain Falcon and Jigglypuff went from being some of the best characters in that game to being heavily nerfed in ''Brawl''.
Conversely, characters such as {{SSBB|Ganondorf}}, {{SSBB|Jigglypuff}} and {{SSBB|Captain Falcon}} are severely underpowered in competitive play, and need to execute many punishes that frequently adds up to stray hits to even hold equal footing with top-tier characters, while being punished extremely hard in return for even minor mistakes. The consequences of a low-tier making a single mistake is even more pronounced here compared to previous games due to ''Brawl'' removing the combos and hitstun that defined their gameplans in ''Melee''.


===Other criticisms===
===Other criticisms===