Peach (SSBM)/Edge attack (fast): Difference between revisions

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→‎Overview: Added citation to -9 frame ledgedash, from asumsaus's video.
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m (→‎Overview: Added citation to -9 frame ledgedash, from asumsaus's video.)
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Peach hoists herself onto the stage, before flinging herself backwards, hip first, towards center-stage. The move is the 3rd-fastest [[ledge attack]] in the game, coming out on [[frame]] 10 and is also 1 of only 3 ledge attacks in the game to be unreactable, beating the average human's reaction time of 250 ms (15 frames), making it a surprisingly effective tool for getting back on stage from the [[ledge]]. However, this is counterbalanced by the move's long [[end lag]], taking a full ⅔ of a second before Peach is actionable, meaning players can punish the move on reaction.
Peach hoists herself onto the stage, before flinging herself backwards, hip first, towards center-stage. The move is the 3rd-fastest [[ledge attack]] in the game, coming out on [[frame]] 10 and is also 1 of only 3 ledge attacks in the game to be unreactable, beating the average human's reaction time of 250 ms (15 frames), making it a surprisingly effective tool for getting back on stage from the [[ledge]]. However, this is counterbalanced by the move's long [[end lag]], taking a full ⅔ of a second before Peach is actionable, meaning players can punish the move on reaction.


Among fast ledge attacks, Peach's is seen quite regularly. This is partly due to the move's own merits (mainly speed) and partly due to Peach's terrible ledge game: she has the worst [[ledgedash]] in the game, leaving her completely vulnerable for 9 frames, and, due to her [[Midair_jump#Delayed_double_jumps|delayed double jump]], is slow to get back on stage by letting go of ledge. Attempting to get back on-stage via letting go, double jumping and [[Air dodge|air dodging]] or aerialing can leave Peach in a vulnerable state should the opponent hit her mid-air back off stage, forcing her to recover without her double jump. It is for these reasons that many Peach players opt to go for ''traditional'' ledge options, such as her [[tournament winner]] or quick ledge attack. Should Peach hit the opponent, it will likely lead to a [[tech chase]], thanks to the move's ability to [[tumble]] most characters, with the exception of those [[Weight#Super_Smash_Bros._Melee_weight_values|heavier than Captain Falcon]], and the aforementioned unreactability, meaning it's unlikely for the opponent to [[tech]] it.
Among fast ledge attacks, Peach's is seen quite regularly. This is partly due to the move's own merits (mainly speed) and partly due to Peach's terrible ledge game: she has the worst [[ledgedash]] in the game, leaving her completely vulnerable for 9 frames [[https://www.youtube.com/watch?v=8XGk-LxiphQ&t=350s]], and, due to her [[Midair_jump#Delayed_double_jumps|delayed double jump]], is slow to get back on stage by letting go of ledge. Attempting to get back on-stage via letting go, double jumping and [[Air dodge|air dodging]] or aerialing can leave Peach in a vulnerable state should the opponent hit her mid-air back off stage, forcing her to recover without her double jump. It is for these reasons that many Peach players opt to go for ''traditional'' ledge options, such as her [[tournament winner]] or quick ledge attack. Should Peach hit the opponent, it will likely lead to a [[tech chase]], thanks to the move's ability to [[tumble]] most characters, with the exception of those [[Weight#Super_Smash_Bros._Melee_weight_values|heavier than Captain Falcon]], and the aforementioned unreactability, meaning it's unlikely for the opponent to [[tech]] it.


==Hitboxes==
==Hitboxes==
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