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Down air stall: Difference between revisions

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(ICs and ZSS can still do it in Ultimate.)
(It works with other character when I tested but only at very high percentages (like 300%) with Cave of life)
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The '''down air stall''' (sometimes referred to as '''WindWaking''') is an exploit which allows a character with a [[stall-then-fall]] aerial to float in midair. It was introduced in ''[[Super Smash Bros. Brawl]]'', and returned in ''[[Super Smash Bros. 4]]''. In ''[[Super Smash Bros. Ultimate]]'', the technique has been removed for all other characters who could previously perform it; only the {{SSBU|Ice Climbers}} and {{SSBU|Zero Suit Samus}} can still perform this technique, as of version 13.0.1.
[[file:Down air stall.gif|thumb|Down air stall exploit being used in ''Brawl'']]
The '''down air stall''' (sometimes referred to as '''WindWaking''') is an exploit which allows a character with a [[stall-then-fall]] aerial to float in midair. It was introduced in ''[[Super Smash Bros. Brawl]]''. It's also present in ''[[Super Smash Bros. 4]]'' and to a lesser extent in ''[[Super Smash Bros. Ultimate]]''
==Overview==
Although it was initially discovered with {{SSBB|Toon Link}} in ''Brawl'', hence the "WindWaking" nickname, the [[glitch]] is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that the physics engine works in the ''Smash Bros.'' titles since ''Brawl''. If a character who has a stall-then-fall aerial performs their [[down aerial]] at a certain height, they will lag and hover for a while in the normal position for their down aerial. Since its movement can be controlled while the player is stalled (like Peach's [[float]]), it can be used as a recovery [[technique]] to glide back onstage.


==Description==
In ''[[Super Smash Bros. Ultimate]]'', the technique has been mostly removed for all other characters in patch {{SSBU|4.0.0}} who could previously perform it; only the {{SSBU|Ice Climbers}} and {{SSBU|Zero Suit Samus}} can still perform this technique like how it was in the previous games, as of patch 13.0.1. Despite this, it can still be performed by the rest of the characters that have stall-then-fall aerials but only at extremely high percentages with stages that have [[cave of life]].
Although it was initially discovered with {{SSBB|Toon Link}} in ''Brawl'', hence the "WindWaking" nickname, the [[glitch]] is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that the physics engine works in the ''Smash Bros.'' titles since ''Brawl''. If a character who has a stall-then-fall aerial (excluding characters with stall-then-fall aerials in ''Ultimate'' other than the aforementioned Ice Climbers and Zero Suit Samus) performs their [[down aerial]] at a certain height, they will lag and hover for a while.


==How to perform==
Using the down aerial repeatedly after being thrown or otherwise launched into the air will eventually cause the character to perform a small hop, then float in the air for a short time in the normal position for their down aerial.
==Application==
Since its movement can be controlled while the player is stalled (like Peach's [[float]]), it can be used as a recovery [[technique]] to glide back onstage (see the video below).


==Video==
==Video==
{{#widget:YouTube|id=BnRmDoJm0VI}}
{{#widget:YouTube|id=BnRmDoJm0VI}}
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[[Category:Glitches (SSBU)]]
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[[Category:Zero Suit Samus (SSBU)]]

Revision as of 14:22, October 3, 2024

Down air stall exploit being used in Brawl

The down air stall (sometimes referred to as WindWaking) is an exploit which allows a character with a stall-then-fall aerial to float in midair. It was introduced in Super Smash Bros. Brawl. It's also present in Super Smash Bros. 4 and to a lesser extent in Super Smash Bros. Ultimate

Overview

Although it was initially discovered with Toon Link in Brawl, hence the "WindWaking" nickname, the glitch is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that the physics engine works in the Smash Bros. titles since Brawl. If a character who has a stall-then-fall aerial performs their down aerial at a certain height, they will lag and hover for a while in the normal position for their down aerial. Since its movement can be controlled while the player is stalled (like Peach's float), it can be used as a recovery technique to glide back onstage.

In Super Smash Bros. Ultimate, the technique has been mostly removed for all other characters in patch 4.0.0 who could previously perform it; only the Ice Climbers and Zero Suit Samus can still perform this technique like how it was in the previous games, as of patch 13.0.1. Despite this, it can still be performed by the rest of the characters that have stall-then-fall aerials but only at extremely high percentages with stages that have cave of life.


Video