Super Smash Bros. Ultimate

Mewtwo (SSBU)/Forward aerial: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mewtwo slashes the air with an energy-infused swipe. Considered one of the best tools on Mewtwo's moveset as well as one of the best moves of its kind in the game, forward aerial plays multiple important roles in Mewtwo's kit. It is able to start combos, while also serving as an effective poking tool with its somewhat disjointed hitbox, low landing [[lag]] and shield safety (-3 on shield if landed properly) and as a kill option at higher percentages. It also boasts 7 frames of start-up, tying it with neutral aerial for having the lowest start-up of Mewtwo's aerials.
Mewtwo slashes the air with an energy-infused swipe. Considered one of the best tools in Mewtwo's moveset as well as one of the best moves of its kind in the game, forward aerial plays multiple important roles in Mewtwo's kit. It is able to start combos, while also serving as an effective poking tool with its somewhat disjointed hitbox, low landing [[lag]] and shield safety (-3 on shield if landed properly) and as a kill option at higher percentages. It also boasts 7 frames of start-up, tying it with neutral aerial for having the lowest start-up of Mewtwo's aerials.


Notably, forward aerial becomes an near-inescapable follow-up if Mewtwo is able to land an aerial [[Confusion]] on opponents who have accumulated at least 140% in [[damage]] and lacks a frame 1 combo breaker. Against certain characters it starts being true earlier depending on their [[airdodge]] speed and/or the speed of their fastest aerial/escape option.
Notably, forward aerial becomes an near-inescapable follow-up if Mewtwo is able to land an aerial [[Confusion]] on opponents who have accumulated at least 140% in [[damage]] and lacks a frame 1 combo breaker. Against certain characters it starts being true earlier depending on their [[airdodge]] speed and/or the speed of their fastest aerial/escape option.

Latest revision as of 03:08, September 28, 2024

Hitbox visualization showing Mewtwo's forward aerial.
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Overview[edit]

Mewtwo slashes the air with an energy-infused swipe. Considered one of the best tools in Mewtwo's moveset as well as one of the best moves of its kind in the game, forward aerial plays multiple important roles in Mewtwo's kit. It is able to start combos, while also serving as an effective poking tool with its somewhat disjointed hitbox, low landing lag and shield safety (-3 on shield if landed properly) and as a kill option at higher percentages. It also boasts 7 frames of start-up, tying it with neutral aerial for having the lowest start-up of Mewtwo's aerials.

Notably, forward aerial becomes an near-inescapable follow-up if Mewtwo is able to land an aerial Confusion on opponents who have accumulated at least 140% in damage and lacks a frame 1 combo breaker. Against certain characters it starts being true earlier depending on their airdodge speed and/or the speed of their fastest aerial/escape option.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0 AngleIcon47.png Forward 40 100 0 HitboxTableIcon(False).png 5.5 top 0.0 8.2 13.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.0% 0 AngleIcon47.png Forward 40 100 0 HitboxTableIcon(False).png 4.5 top 0.0 8.2 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Hitboxes 7-9
Ending autocancel 37-
Interruptible 40
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 9
Animation length 13
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible